HellSign
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
199Nov 2018
Playing now
0+0 vs. yesterday
All-time peak
199Nov 2018
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Roadmap News #5 After countless sleepless nights, and dodgy rituals, it’s a pleasure to say we've made some great progress on the prototype! Previous roadmap recap In the previous roadmap we finished planning various ways to improve the content pipeline. As we are now halfway through on the test prototype stage, we wanted to take a breather and give you guys an update! Forest Level The biggest milestone for th… | — | |
| Community | Roadmap News #4 After much planning, a quick recharge of the batteries, and lots of coffee and booze, we’re done with the planning stage! Previous roadmap recap In the previous roadmap we set out to figure ways to clean out various elements in the game that were bogging down development and slowing the production of new content (levels, etc). After countless hours of planning, meetings, mindmaps, testing and m… | — | |
| Community | Away for the holidays With the festive season just around the corner, we wanted to thank everyone for their support, it’s a holiday gift by itself. It’s been a crazy year here, and with the community's help (and caffeine & whisky :P) we have accomplished great things! But realized it’s time to take a break, so we will be away between the 13th of Dec running through to the 6th of Jan. We probably won’t be around to r… | — | |
| Community | Roadmap News #3 The last 5 months have been an absolute blast, it’s been great fun dropping updates based on the community feedback, and watching you getting tortured was a nice bonus! Previous roadmap recap In the previous roadmap ( link ) we set out to add a few enemies and make the house more varied. That included 2 new enemies (the Albino Spider and your beloved Tasmanian Meglapede), exterior wall variatio… | — | |
| Community | Roadmap News #2 The last 4 months have been awesome, and it’s time to move to the next phase! Previous roadmap recap In the previous roadmap ( link ) we set out to make the game more accessible, and with your help have accomplished much in that short time! This includes the notebook/questlog/glossary, workshop translation support (incl awesome fan translations!), combat system improvements (incl surface penetr… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.