Flashing Lights
Playing now
69+4 vs. yesterday
8.6%of peak
All-time peak
804Mar 2026
Playing now
69+4 vs. yesterday
All-time peak
804Mar 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Flashing Lights - Spring 2026 Update NOW LIVE Hello all, Flashing Lights' Spring update is here! This update focuses on NPC improvements, making the world feel a little more alive and real. NPC suspects now move when aiming or shooting, AI traffic now detects stop signs and give way, you can now spot NPC boats sailing in water, NPCs now use phones and store clerks have been added to interiors. We've also visually updated Cod Town, diner in… | — | |
| In-game event | Bug Fix Patch - Out Now! Hello all, We've just launched a new patch for Flashing Lights! This includes a number of bug fixes tackling issues such as camera jitter when driving, dispatch giving callouts to the wrong roles and more. We're now focused on AI fixes and improvements, adding idle NPCs and new world props for releasing in Spring, as previously announced. Take a look at the roadmap announcement for more details… | 22695625 | |
| Game update | Hotfix - 19th March 2026 Small hotfix to address a number of issues introduced in the latest update/DLC release. **Fixes** - DOT voice chat - Text chat /r command for DOT - Flatbed truck faulty indicator lights could get stuck - Flatbed had collision area offset so traffic was pushing it - Flatbed scene lights now working - Flatbed's winch tag was blocking ability to edit traffic advisor in vehicle menu - DOT now has b… | — | |
| Release | Department of Transportation DLC - OUT NOW! It's time to step into a new role - the Flashing Lights: Department of Transportation DLC is OUT NOW! Help repair vehicles at busy roadsides, install crucial roadside guardrails, repair traffic lights and clear life-threatening debris from the road before disaster strikes. This DLC includes 5 new vehicles, 5 new missions types, 5 new department locations, and a selection of new playable charact… | — | |
| Release | Department of Transportation DLC - Coming March 17 Hello all, We're excited to reveal that the Department of Transportation arrives in Flashing Lights on March 17! This DLC will be priced at $6.99/€6.99/£5.49. Join the Department of Transportation and keep the city running! Help repair vehicles at busy roadsides, install crucial roadside guardrails, repair traffic lights and clear life-threatening debris from the road before disaster strikes. T… | — | |
| Game update | Hotfix - February 11th 2026 Small hotfix to address audio issues Fixes - Audio issues with footsteps and game settings - NPC suspects aimed but didn't shoot player in default missions | — | |
| Game update | Hotfix - February 2nd 2026 Small hotfix to address issues found within the most recent update Fixes · Traffic stop didn't work for client players · AI traffic spawner could freeze when player joining a server · Some audio didn't work in game (also on player cars) and sliders in Settings>Audio · Player name tags now fade out after short time if in the camera view | — | |
| In-game event | Bug Fix Update Now Live + Update Roadmap Revealed! Hello all, We've just launched a bug fix update for Flashing Lights. You can read the full patch notes below, but first, let's take a look at the new update roadmap! March 2026 Bug fix update: This update will further polish and improve the game experience. Spring 2026 AI fixes and improvements: We'll be focusing on fixing issues with AI backup, making for more reliable support. Idle NPCs: Maki… | — | |
| In-game event | Bomb Squad Update Now Live | New Bomb Suit, Callouts and Vehicles Hello all, The bomb squad has arrived in Flashing Lights! Today's update adds new bomb threat police callouts, where you'll need to defuse bombs before they detonate! To assist you in these dangerous new callouts we've added a new bomb suit, and two new bomb squad vehicles for police. Make sure to wear your bomb suit when defusing bombs... just in case. Other additions include the ability to st… | 21223378 | |
| Game update | Hotfix October 10th EMS AI partners didn't help on missions and made the patient non-interactable, · Silent mode (F3) in singleplayer now pause incoming missions, · Could show incorrect player name when accepting a mission, · Traffic tickets now show address, · Unity security patch | 20317633 | |
| Major update | K9 Update Now Live Hello all, We have a lot of exciting new content for you today, so let's get to it! Base Game: K9 Update Out Now! Our long awaited furry friends (colleagues) have arrived in Flashing Lights! Police and Firefighters can now request a trusty K9 partner to accompany them - and in multiplayer, session hosts can now invite others to play as a K9 partner themselves! Adding variety to the collection o… | — | |
| Game update | Hotfix June 6th 2025 New · BUCK scene lights added for Fire and EMS versions Fixes · City loading missing chunks fixed · Minimap and full map texture updated · Tow truck 3rd person camera · Vehicle fire location updated · Updated EMS mission locations for patients in a seated position · Updated player vehicle spawn points at city fire station · BUCK mod assign menu listing sorted · Police BUCK had rear lights going… | 18741660 | |
| Major update | Free Game Update: City Update Now Live Hello all, We have just released the City Update for Flashing Lights, a free game update, featuring an improved and revamped city area of the map and a dynamic day/night cycle! Also updated is the city police and fire station interiors, giving the game world a fresh lick of paint. Patch Notes New - City and map update - Day/Night cycle - Functional night lights in city and around the map - Upda… | — | |
| Community | Updates Roadmap Revealed: Spring - Summer 2025 Hello all, Today we're excited to announce what's next for Flashing Lights! Take a read of the updates roadmap below. Spring 2025: City Update In the Spring we'll be revamping a substantial portion of the city section of the map, with new buildings and locations, improving the visual quality of the city and increasing immersion. For an improved gameplay experience, we're also updating mission l… | — | |
| Game update | Flashing Lights Hotfix - Patch Notes Hello all, We have just released a hotfix with a handful of bug fixes. · Fixed NPCs in missions spawning without interactivity · Fixed missing parked cars · Beach Town ground and roads didn't load properly · Duplicate props at Beach Town removed (mail boxes, bins, fuse boxes) · Loading screen fade-in fix when joining multiplayer game · Player could get stuck in menu when interacting with NPC ju… | 17796437 | |
| In-game event | 13 March 2025 - Bug Fix Update Now Live! Hello all, We have launched a bug fix patch, tackling a variety of issues as well as optimising how chunks of the world load. There are more updates on the way for Flashing Lights - keep an eye out for more details on this soon! New · Audio mod support for traffic stop sound, car and truck airhorns · AI backup now use same wail and yelp sirens as player (mods supported) · Added ability to place… | 17682296 | |
| In-game event | General Bug Fix Patch Now Live! Hello all, We have a general bug fix patch out now! Take a look at the bug fixes below, and, as always, let us know your thoughts! We're now working away on the next bug fix patch. Watch out for news! Fixes · Pedestrians and suspects should no longer be invisible in some cases · Text chat optimizations, for longer sessions it could lag the game · Tools and items are now correctly removed from g… | 17383189 | |
| In-game event | Bug Fix Patch Now Live: Bug Fixes + Proximity Chat Introduced Hello all, We have just released a new patch for Flashing Lights, which fixes a bunch of issues and introduces improved in-game voice chat functionality. We are continuing to work on bug fixes and game improvements, so keep an eye out for news! Patch Notes New - Voice chat channels (Proximity, Global, Team). Talk key: hold V. Select chat channel: default key B Fixes - Fixed pedestrians and susp… | — | |
| In-game event | Bug Fix Patch Now Live: Multiplayer Fixes and Optimisations Hello all, As you may be aware, our main focus over the next few months will be on fixes, optimisations, and improvements to Flashing Lights. Our first round of fixes focuses on multiplayer issues, and optimisations, and is now live! We welcome your continued support for Flashing Lights and appreciate all the feedback and bug reports. Keep them coming as we work on further fixes for Flashing Li… | — | |
| Community | Status Report: Here's What We're Working on! Hello all, As we've now released AI updates part 1 & part 2 , we know a lot of you are wondering what's next for Flashing Lights! This Winter, rather than adding new content, we're focusing on bug fixes, optimisation and general game improvements. While we certainly still plan to add further exciting content to the game down the line, we're hitting pause on that for the Winter, and are instead… | — | |
| Game update | Hotfix November 12th 2024 Fixes - Multiplayer clients AI pedestrians didn't despawn - Multiplayer client's AI victims duplicate when using med bag - Multiplayer patient clothes sync for client players - In multiplayer, players without lightbars DLC could not see them on other player vehicles - In vehicle menu, light pattern import window could keep loading when none was found - Valery lightbar size adjusted - Mod.io lig… | 16342990 | |
| Major update | AI Update Part 2: AI Backup + New Light Bar DLC Out Now Hello all, I'm happy to announce that the AI Update Part 2: AI Backup is out now! This update expands and improves on the recently introduced AI backup system by introducing the ability to use a walkie talkie to call for backup while you are out and about in the open world. This update also lets you call for backup from police, fire or EMS departments, regardless of the department you're playin… | — | |
| Major update | (Unstable Version) AI Update Part 2: AI Backup - Now Available for Testing! Hello all, I'm happy to announce that an early version of AI Update Part 2: AI Backup is now available for testing on the unstable branch! This update expands and improves on the recently introduced AI backup system by introducing the ability to use a walkie talkie to call for backup while you are out and about in the open world. This update also lets you call for backup from police, fire or EM… | — | |
| Major update | AI Update Part 1: AI Partners - OUT NOW Hello all, We're excited to announce that AI Update Part 1: AI Partners is OUT NOW on the default branch, meaning it's available for everyone! A huge thanks to all of you who helped test this update when it was on the unstable branch <3 Get out there and save the city - now with AI partners! At the police station, fire station or hospital, select your AI partner by interacting with the relevant… | — | |
| Release | OUT NOW: Interceptor SUV Pack Hello all, We're excited to reveal the Interceptor SUV Pack DLC, featuring a brand new SUV vehicle and liveries for police, fire and EMS, which is available NOW at $2.99/£2.99/€2.99! We are running a 10% off launch discount to celebrate, and you can save even more by purchasing the DLC through the Chief Edition bundle . Be the first on the scene with the Interceptor SUV pack, featuring vehicles… | — | |
| Community | AI Update Part 1 - Unstable Version Now Available! Hello all, AI Update Part 1 is now available on the unstable branch! This update allows you to select AI partners at your relevant department building - these will follow you around the city and help out with callouts! We need your help testing this update before it goes live for everyone on the default branch! Let us know what you think on the forums and on our Discord , as always! AI Update P… | — | |
| Community | AI Update Part 1 Coming Soon - Watch the Dev Vlog! Hello all, We are still working away on the AI update and wanted to offer you a progress update! We can now confirm that this update will release in two parts: AI Update Part 1: AI Partners This update will allow you to select AI partners at your relevant department building - these will follow you around the city and help out with callouts! AI Update Part 2: AI Backup This update will introduc… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.