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Flashing LightsNewsBug Fix Patch Now Live: Multiplayer Fixes and Optimisations
In-game event

Bug Fix Patch Now Live: Multiplayer Fixes and Optimisations

Flashing Lights · published 17 Dec 2024, 15:08 UTC

All newsPlayers around this dateRead on Steam

Hello all,

As you may be aware, our main focus over the next few months will be on fixes, optimisations, and improvements to Flashing Lights.

Our first round of fixes focuses on multiplayer issues, and optimisations, and is now live!

We welcome your continued support for Flashing Lights and appreciate all the feedback and bug reports.

Keep them coming as we work on further fixes for Flashing Lights.

Don't forget to join our Discord to keep up to date with the latest news, unstable updates, modding support, and more.

Patch Notes



New
- Ocean rendering option added in Settings > Graphics (switch to basic water in case of crash issues on some Macs and PC)
- Christmas tree in city park, Christmas hats for players and surprise gift when placing cones and road flares

Multiplayer Fixes
- Invisible or missing ragdoll patients in missions
- Missions ending after accepting
- NPC despawning errors for clients
- When spawning fire trucks other players could get Qsiren error
- "Waiting Host" added if players join a server that is still being loading by the hosting player
- Pedestrian run animations sync
- Traffic vehicle lights/indicators sync
- Joining player name pop-up sometimes showed incorrectly
- Server name sometimes used the default player name with random numbers, could mess up initial multiplayer loading
- Possible fix for voice chat disconnecting on server join
- Voice chat icon didn't update on role change
- Radio icon removed

General Fixes
- Optimizations for pedestrians
- More optimizations for traffic lights system for the whole map
- Removed ability to call for AI backup as civilian player
- Disabled ability to get in vehicle while crouching
- Traffic spawner generated set of errors
- Fixed issue with level of detail not unloading properly
- Beast Swat truck seat fix to support player and 7 AI partners
- Adjusted traffic blocking detection against AI backup cars
- Fix for getting stuck on AI traffic loading screen
- Asking NPC to Wait in vehicle could break interactivity if their vehicle is towed or too far away
- Player movement stuck when get out of Beast while playing hatch animation
- Player couldn't get out of vehicle if Sandbox menu and MDT were open
- Couldn't interact with some suspects that got out of their vehicles (unless tazed)
- Disabled the ability to get in vehicle while reloading a weapon, which could break the character input

More from Flashing Lights

Other announcements

All news
Game update21 Aug 2026Hotfix - August 21st 2026Fixes · Customization props didn't clear correctly when switching vehicles in the menu · Police van had missing steering wheel and lights · BUCK EMS missing option to change rear windows tint · Pumper truck customizations fixes (pushbar tag was on roof, mud flaps added) · Thunder car rear window tint didn't work (FD & EMS) · FEX missing doors in LOD1 · Truck double rear wheels adjusted · DOT F6…In-game event17 Aug 2026Flashing Lights - Vehicle Customisation Update OUT NOWHello all, We've just launched a vehicle customisation update for Flashing Lights! You can now swap out push bars/bumpers for a variety of styles, add antennas, swap wheels, customise your spotlight, ALPR, window tint and more. Also included is a variety of fixes to address some common issues. Previously planned as part of this update was new light stages, which we have now delayed to later thi…Game update16 Jun 2026Hotfix - June 16 2026Fixes · AI backup now use alley ways and parking lots to get closer to the player · AI PD backup units could get stuck aiming and not shoot back · NPC suspects with guns would eventually aim towards the ground, closer and closer to themselves · Cod Town mission fixes for Drug Deal in Progress \ and Vehicle Fire \ · Adjusted traffic and pedestrian spawning · Parking fix at City 32-36 and Cod Tow…