In Death
Playing now
2+1 vs. yesterday
67%of peak
All-time peak
37 Sep 2026
Playing now
2+1 vs. yesterday
All-time peak
37 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Patch 25825 Bug Fix: Ensuring that Gabriel's invulnerability window ends at the appropiate time Note that we were unable to repro all reported Gabriel glitches, so this fix might only address one of them. | — | |
| Game update | Patch 25280 Fix: Progress should be saved even in the advent of a crash · Fix: Gabriel exploit fixed · Fix: Azure achievement type fixed · Fix: Shield now works with loaded crossbow · Feature: You can now mute the choral music in runs | — | |
| Community | Patch coming up which will invalidate current continue points This is just a heads up that we have a small upcoming patch that will invalidate existing continue points, so you might want to conclude your current continue run in the next couple of days if you don't want to lose it. | — | |
| Game update | Patch 24977 Fix: Banshee projectiles now have time limit, prevent them to fly into the distance forever · Gameplay: Gabriel spawns cupids · Fix: Prevent Gabriel from being stuck · Fix: Quiver exploit fixed · Balance: Scoring has been adjusted to be more balanced · Fix: Challenge history UI made consistent · Leaderboards reset (24 hour board will take 24 hours to reset) · Better support for Steam and Oculus… | — | |
| Game update | Patch 24901 Fixed: some items were dropping before the corresponding achievement is unlocked. · Graphics: adjustments to lighting and fog, interiors should be brighter. · Balancing: Wrath of God arrow no longer drops as often in Paradise Lost. | — | |
| Game update | Patch 24839 fixed: crossbow swapping with longbow now works repeatedly, no issue with the video card connector following out of Sanctuary. fixed: Bug where player using free locomotion could get bumped back out of Pit when entering one. Now works as expected. | — | |
| Community | In Death Out of Early Access! We are happy to announce that In Death is now out of Early Access with brand new content, weapons and enemies! We hope that you will have an enjoyable time but we will be monitoring all channels for issues in the coming day. | — | |
| Community | Info about progression after Full Launch As you might be aware from previous announcements, In Death will be coming out of Early Access the 2nd October. We just wanted to inform you on what this will mean with regard to your progression: · Achievement progression will not be affected, though you will obviously see a lot of new achievements · Leaderboard will be reset, as we are making significant changes to scoring formula and older s… | — | |
| Community | On October 2nd, In Death Leaves Early Access Dear Players, The Sólfar team is incredibly excited to announce that In Death is leaving Early Access on Tuesday October 2nd . Its been an amazing journey with those of you who chose to support our efforts to perfect this game after we first went to Early Access last February. We’ve been hard at work adding new content and balancing our full release based on the frankly incredible hours our pla… | — | |
| Community | The Afterlife is Getting Bigger Dear Players, For the last 6 months we have been actively working on new content for In Death and here is a sneak preview, which we revealed today with NVIDIA at Gamescom in Cologne. We are adding a whole new chapter to the game called Paradise Lost, which comes as a succession of Purgatory. There you will find new enemies in the form of cute cherubs harassing you from the air as well as banshe… | — | |
| Community | Servers back to green The network connectivity should be restored now. | — | |
| Community | Network Trouble We are facing some network trouble in the moment, so online features and persistence will not work. We are actively troubleshooting and will inform you when back to normal. Sorry for the inconvenience. | — | |
| Game update | Patch 22922 Bugfixes: · Removed collisions on Familiar. · By player demand, occasional wacky ragdoll death animations are now a feature. · Fix for time dilation affecting frozen enemies. · Executioner score (Kill Sprees) now take correct play session duration. In very rare occasions, it was calculated incorrectly · Achievements that open up certain pits and add orphans to the world do so correctly now. · H… | — | |
| Game update | Patch 22842 Bug fixes · Teleportation onto islands is back with a proper fix to being able to teleport onto the sides of rocks (you shouldn't be able to anymore). · Orphan scoring should work now. · Fixing the fact that mobs would spawn/remain alive after Anakim's death. · Everyone was tossed into the highest graphic tier by mistake some patches ago. Oops! Fixed the default pixel density settings, so you m… | — | |
| Game update | Bugfix patch 22772 Bug fixes · Fix tutorial progression bug where you had full health and could not pick up the Blood of the Lamb. · Make the knife not get flung into a random direction when you're moving using free loco and teleporting and throwing just after your teleport finishes. Instead it gets cancelled. · Made it possible to teleport on the rocks where the reliquary portals are so that you don't have to sh… | — | |
| Game update | Feature and Bugfix patch 22757 This patch has a fair amount of performance optimisation as well as the following: Features · New scoring system used for leaderboards and challenges · New UI for run results, challenge results and challenge history · Redesign of the sanctuary. Bug fixes · Some visual bug fixes. · You should no longer be able to accidentally teleport onto rocks below buildings. · Improvements to issues you may… | — | |
| Community | Scoring update incoming As we mentioned earlier when we did a progression reset, it was part of multi-phased update where the next step was an update to the scoring system. As things were, gold collected during a run was the sole metric used to decide ranking in the leaderboards as well as deciding the winner of a challenge. After onboarding some of your feedback we decided to create an aggregated score value that wou… | — | |
| Game update | 22532 Patch and Reset Major update to progression and achievements This patch introduces an update to the progression system and achievements, paving the way for new content in the future. As part of this patch, we are resetting all player achievements and the global leaderboards. Introducing the Golden One A new enemy type: the Orphan. hard to find, harder to kill... Balancing updates · Tweaked Abomination attacks… | — | |
| Community | The Rapture is Nigh Dear players, TL;DR: As is sometimes to be expected during Early Access we have reached a point where we are forced to reset your progression state. This will enable us to bring you new good stuff sooner and faster. Global leaderboard will reset, but Ladder ranks will remain. Your achievement progress will go to zero and some achievements will disappear to be replaced by new ones at a later sta… | — | |
| Game update | Engine Patch 22220 Upgrading Unreal Engine from 4.19.0 to 4.19.2. No changes to game features/bugs, but should improve underlying engine stability. | — | |
| Game update | Patch 22110 Feature: Top-Tier listing on the Challenge board. Feature: In Challenges, a simple timer shows time remaining when checking Gold with familiar. Bugfix: Divine Sight arrow has harder acceleration after a while and lower hit point so that it doesn't go in circles (as much). Bugfix: Offline status notice not showing on leaderboard and news panel. Bugfix: Arrows not releasing properly when grabbed… | — | |
| Game update | Big Ol' Bugfix and Balancing Patch 22081 Visuals: A variety of graphical tweaks, fixes and optimisations. Performance: A variety of CPU performance optimisations. Performance should also no longer gradually decay as you play through a level. Balance: Pit exit portals open sooner. Balance: Some arrows were shuffled between tiers - some powerful arrows were far too common. Balance: Un-Nerfing Wrath of God arrow. Balance: Quiver and Bloo… | — | |
| Community | Challenge Duration Set to 30 minutes Based on feedback we will be testing 30 minutes challenges instead of 60 minutes | — | |
| Game update | Bugfix Patch 21964 Bugfix: Fix to challenges not timing out Bugfix: Fix to enemies sometimes not moving after loading of world/pits Visuals: Lighting adjusted in pits | — | |
| Game update | Bugfix patch 21884 Bugfix: Fixing Intersecting geo when in Pits Bugfix: Fixing Challenge difficulty appearing sometimes as zero Bugfix: Fixing old challenge results not being shown | — | |
| Game update | Tweak patch 21861 Feature Tweak: Challenge runs limited to 60 minutes. Player automatically dies after this duration. Bugfix: Dungeon player starts fixed | — | |
| Game update | Bugfix Patch 21816 Bugfix: Enemies should no longer be unresponsive after exiting a pit. Tweaks: Some CPU optimisations. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.