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In Death›Events›Patch 22842
Game update

Patch 22842

In Death · published 8 years ago

All eventsPlayers around this dateRead on Steam

Bug fixes

  • Teleportation onto islands is back with a proper fix to being able to teleport onto the sides of rocks (you shouldn't be able to anymore).
  • Orphan scoring should work now.
  • Fixing the fact that mobs would spawn/remain alive after Anakim's death.
  • Everyone was tossed into the highest graphic tier by mistake some patches ago. Oops! Fixed the default pixel density settings, so you may need to readjust them if you had them set to a custom value.
  • Knights no longer do melee damage after death.
  • Anakim exit portal should not open when you are teleporting around in the area where it spawns, only when you exit it to go get the loot. No more accidental moving on to the next level, hopefully!


Balancing

  • Grace of God is less common now.
  • Very steep roofs are no longer reachable by teleporting.
  • Achievement text for the unscathed achievements should be clearer.
  • Huginn, Muninn and their murder of Crows now impart visions of the future?


Quality of Life

  • Arrow and quiver application should be more user friendly now.
  • Additionally, arrow pickups get automatically placed into free slots, if there are any, provided you do not already have an arrow of the same type.
  • Added a confirmation dialog for starting the tutorial so that you are less likely to accidentally exit a run into the tutorial. (This one's for you Gonzaxpain)


Visuals and UI

  • Scoreboard tweaks. Rounding error fix.
  • The Familiar in your hand now shows Gold, Score and Time left if you're in Challenge mode.
  • Proper single-player mode scoreboard!
  • Removed the experimental friends leaderboard for the time being.


Known Issues

  • Arrows will collide with the familiar (glowing orb) until you check your score (turn your palm so that it is facing to the sky) once in the run. Check your score and it won't be an issue. This will be fixed post-haste!
More from In Death

Other announcements

All events
In DeathGame update15 Mar 2019Patch 25334Bugfix: Gabriel sometimes got stuck in invulnerable state · Bugfix: Two-handed crossbow mode disabledIn DeathCommunity12 Feb 2019Beta Testing of New Engine BuildThe current version of In Death is based on version 4.20 of the Unreal Engine. This version of the engine did not have native support for WMR (only through SteamVR) and some users also experienced crashes during some scene transitions. We are now testing a version of In Death based on the latest version of the Unreal Engine (4.21.2) to see if it addresses any of these problems. We are making th…In DeathGame update18 Jan 2019Patch 25289Bug Fix: Headshot unlocks should now work properly