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Patch 22922 · In Death · SteamPeaks
In Death
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Events
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Patch 22922
Game update
Patch 22922
In Death
· published
8 years ago
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Bugfixes:
Removed collisions on Familiar.
By player demand, occasional wacky ragdoll death animations are now a feature.
Fix for time dilation affecting frozen enemies.
Executioner score (Kill Sprees) now take correct play session duration. In very rare occasions, it was calculated incorrectly
Achievements that open up certain pits and add orphans to the world do so correctly now.
Holy Armor now persists across continue points.
Tutorial videos now loop correctly.
Gold collected and damage dealt were adding 25% of their value to Pit Dweller bonus. Killing spree and orphan kills were not adding to pit bonus.
During the Anakim boss fight, abominations and knights no longer count towards Executioner score.
With this patch, good players should on average see higher Pit Dweller bonus scores.
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Bugfix: Gabriel sometimes got stuck in invulnerable state · Bugfix: Two-handed crossbow mode disabled
In Death
Community
12 Feb 2019
Beta Testing of New Engine Build
The current version of In Death is based on version 4.20 of the Unreal Engine. This version of the engine did not have native support for WMR (only through SteamVR) and some users also experienced crashes during some scene transitions. We are now testing a version of In Death based on the latest version of the Unreal Engine (4.21.2) to see if it addresses any of these problems. We are making th…
In Death
Game update
18 Jan 2019
Patch 25289
Bug Fix: Headshot unlocks should now work properly