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In Death›Events›Scoring update incoming
Community

Scoring update incoming

In Death · published 8 years ago

All eventsPlayers around this dateRead on Steam

As we mentioned earlier when we did a progression reset, it was part of multi-phased update where the next step was an update to the scoring system.

As things were, gold collected during a run was the sole metric used to decide ranking in the leaderboards as well as deciding the winner of a challenge. After onboarding some of your feedback we decided to create an aggregated score value that would combine various different play styles in order for players to have more opportunities to reach a high score using different combinations of tactics.

In this update we introduce this new scoring value. At the end of matches, you can see the breakdown of your score for the run. The different values contributing to your score should be mostly self-evident from their description (hover over the attribute to get information), but we otherwise want to keep it a slight mystery. We also expect to tune the aggregation formula in response to your playing until we find a good balance.

This new score value is then used for the the global leaderboard (and the 24h version). This means that after the update, the leaderboard will probably be quite volatile while players optimize their play style for the new scoring system.

For the ladder, we are maintaining the current rankings, but starting from the update, the score value of runs will be used to decide the winner of a challenge.

Currently, you can not see your score during a run, but we are working on an update to this.

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