Echo Mates Playtest
Playing now
0+0 vs. yesterday
0.0%of peak
Launch peak so far
515:40 UTC
Playing now
0+0 vs. yesterday
Launch peak so far
515:40 UTC
| Published | Title | Build |
|---|---|---|
| 0.4.5 — Hotfix 0.4.5 — Hotfix Q works while your hands are full · Tap Q to set a carried item down — the same as E, no fumbling. It used to do nothing at all while you were carrying something, which is how people ended up pressing left-click and hurling the thing instead. · Hold Q to throw it , on the same power meter as a left-click throw. · Left-click with cargo charges too now: a quick click is the weakest… | 25828929 | |
| 0.4.3 — Clap in the Dark 0.4.3 — Clap in the Dark Clap your hands · Left-click with empty hands to clap. A real noise through the normal pipeline: a bright flash in your own colour, about a 7 m front, and the floor hears it. · It is the light you have when you cannot or will not speak — and the creatures treat a clapper exactly like a talker, so a clap next to one gets you hit. · Flash brightness doubled and down on th… | 25800507 | |
| 0.4.2 — Hotfix 0.4.2 — Hotfix The Core Hound guards · It used to stand on the Core and let anyone walk up. Now it growls at anything inside 4.5 m and bites inside 2.6 m — one bite concusses, a second in the same window kills, and carrying the Core off still gets you killed outright. · It guards the Core wherever the Core is lying — in its cradle or in a cart. · Hit it and you become its problem. It drops what… | 25757065 | |
| Video uploads no longer die halfway, kill shots count the way you saw them, and 0.4.1 — Hotfix First day of the camera update, first round of fixes. Thanks to everyone who sent reports. Sending photos and video · "VIDEO LOST" is fixed. Large sends were flooding the network queue and quietly dropping — so a clip would upload most of the way and then die. Files now go across in an acknowledged window with retries, and the send buffer is eight times bigger. Photos, video and… | 25732683 | |
| 0.4.0 — Shoot What You Can Seemajor 0.4.0 — Shoot What You Can See The tablet you already carry now has a camera. Point it at the dark and you get a photograph — and that photograph opens a page in a reference book that starts out almost empty. The bestiary and the encyclopedia are not handed to you. You take them, picture by picture, off the things that are hunting you. The camera Press C and the tablet comes up as a viewfinder.… | 25728972 | |
| 0.3.7 — Hands Free 0.3.7 — Hands Free The radio and the tracker beacon no longer compete with your tools for space — and the radio can be used without taking it out at all. Dedicated slots · Your first radio and first beacon add their own slot to the bar when you pick them up — set apart from the ordinary ones, with the item's icon on it, selectable by its number or the wheel. Picking one up no longer costs you a… | 25676382 | |
| 0.3.6 — Beacons, Clatter & Honest Hits 0.3.6 — Beacons, Clatter & Honest Hits One new piece of kit, a lot of new noise, and a melee rewrite that makes the client's screen the one that counts. New gear: the tracker beacon · A passive slot item from the shop. Every two seconds it drops a point on the map for the whole crew — with an off-screen arrow — and flashes on the floor in the colour of whoever is carrying it. · It does not spil… | 25657223 | |
| 0.3.5 — Brand, Focus & Splatter 0.3.5 — Brand, Focus & Splatter A polish pass on everything you look at: the company mark is now part of the world, screens behave like real hardware, and the lab grenades finally leave a mess behind. The Echo Mates mark is in the world · On the gear. The mark is worn into the paintwork of the supply van's curtain and cab doors, the cargo truck's sides and lid, and the crate walls — projected i… | 25646512 | |
| 0.3.4 — Melee That Lands Melee finally feels like it hits The wrench and the boot had no weight to them, and the real reason was timing: the clang played about a sixth of a second before the swing reached anything, and on a client the kicking leg only showed up after a round trip. Both are fixed — the hit now lands the moment contact happens, on your screen. On top of that: · A landed hit stops for an instant and shove… | 25603636 | |
| 0.3.3 — Lab Spills, Lost Gear & Fixes Labs are leaking Lab floors now have permanent acid and cryo spills — normal-sized puddles, not corridor-wide lakes. Every one has a visible cause: a pipe dripping the same liquid from above, a tipped flask or cryo barrel still draining from its neck, or the shards of a broken one. Like any spill, they're slippery, and a creature only takes the risk while chasing someone it can see. You stop lo… | 25562814 | |
| 0.3.2 — Carts, Shoulders & Metro Fixes Another round straight from your reports. Bodies go on your shoulder Carrying a teammate no longer means holding them in front of your face. They're folded over your right shoulder — legs down to your right where you can see them, and in third person your carrier's arm is actually holding them in place. Loot carts do a lot more · Ride in one. Press use at the back of an empty cart and hop in; a… | 25557688 | |
| 0.3.1 — They Have to Hear You First Mostly fixes, and most of them came from watching your runs. Creatures can no longer hit what they haven't noticed · A creature used to swing at anyone who came within reach, even someone standing perfectly still in the dark. Now it has to have heard you — your own voice, step or breathing reached it a moment ago — and see you in the light of a wave. · Standing still or sneaking: it walks past.… | 25546961 | |
| 0.3.0 — Playing as a Crew You told us a full crew dies on the first floor while a solo run gets to the fifth. Here's the first pass at that — with the noise rules intact, because sound being dangerous is the whole game. Noise is now a person, not a crowd · Four people running is charged as one runner. A crew moving together no longer heats the floor four times over. · When most of the crew goes quiet, the floor cools do… | 25533791 | |
| The Psi Emitter & The Flood Two new jobs, and neither one is about carrying something to the van. THE PSI EMITTER Somewhere on the floor stands a device that reaches through the dark. It does not need light and it does not need to hear you — only a clear line through the rooms. Everyone it touches is already walking the halls: eight or more zombies spread across the whole floor , with a Hypnotist standing guard over the t… | 25529439 | |
| 0.2.1 — Fragile Cargo & Breakable Turrets A hotfix built almost entirely on your reports. Thanks for them. Your loot stops breaking for no reason This was the big one, and it had three separate causes, all now fixed. · Walking into a flask, or simply standing on top of one, used to hand it your own momentum and shatter it. Not any more. · The ride back up in the lift used to fling everything around the cabin: a power cell would bounce… | 25486813 | |
| 0.2.0 — Build Your Basemajor The biggest update so far. The shop yard is now yours to build on, and what you build there stays with you forever. THE BASE Contracts used to leave nothing behind but money. Now every run also brings back materials , and the yard above the lift is where they turn into something permanent. Materials · The cargo van now pays you twice for the same haul: money and materials. Metal, electronics, b… | 25482859 | |
| Hotfix: Mines, Fragile Loot & the Listener A quick hotfix based on your feedback. Mines no longer go off "by themselves" · Creatures could set off a floor's mines, and then an unrelated noise from a player would detonate them. The blast, and the floor's anger, got blamed on whoever happened to be talking. · Now a creature can only trigger a floor mine while it's actively chasing a player it can see. Patrolling and investigating noises n… | 25434484 | |
| Shift Orders, Slippery Floors & the Metro PA System The job board is gone. From now on, the company hands you ONE order per shift, and you'll have to deal with whatever's on it. Shift orders · Instead of picking a job from three, every shift comes with a random mixed order: 2–3 required tasks plus 1–2 optional ones that pay extra. · Tasks can be anything the floor has to offer: recovering bodies, gas cylinders, power cells, Brooder eggs, cryo ba… | 25431666 | |
| Brooder Clutch, Cryo Haul & Loot Carts Echo Mates — Update: Brooder Clutch, Cryo Haul & Loot Carts This update brings two new contracts, a new kind of room, loot carts, a proper payout screen and a long list of quality-of-life changes. As always: everything that makes noise can get you found. New contracts · BROODER CLUTCH — Brooders have nested on the floor, and the company wants their eggs. Each egg is heavy and fragile: drop it a… | 25411286 | |
| Echo Mates — Update: Finds, Blueprints & Anomalies New loot on every floor Floors now hide valuables you can bring back to the surface. Load them into the truck in the yard to sell them. You get paid for finds even if the contract fails, and deeper floors pay more. Folders, Hard Drives & Laptops: small finds that fit in a quick slot. Server units: heavy, two-handed, and packed with data. Anomalous artifacts: strange objects that are dangerous t… | 25393896 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 9 Oct 2026 | Fri | 12:33 | 0.4.5 — Hotfix | 25828929 | public | 1 | — |
| 8 Oct 2026 | Thu | 09:56 | 0.4.3 — Clap in the Dark | 25800507 | public | 1 | — |
| 6 Oct 2026 | Tue | 16:36 | 0.4.2 — Hotfix | 25757065 | public | 1 | — |
| 5 Oct 2026 | Mon | 17:12 | Video uploads no longer die halfway, kill shots count the way you saw them, and | 25732683 | public | 1 | — |
| 5 Oct 2026 | Mon | 14:25 | 0.4.0 — Shoot What You Can See | 25728972 | public | 1 | — |
| 2 Oct 2026 | Fri | 12:02 | 0.3.7 — Hands Free | 25676382 | public | 1 | — |
| 1 Oct 2026 | Thu | 16:08 | 0.3.6 — Beacons, Clatter & Honest Hits | 25657223 | public | 1 | — |
| 1 Oct 2026 | Thu | 07:05 | 0.3.5 — Brand, Focus & Splatter | 25646512 | public | 1 | — |