Build 25546961

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Patch notes · published by the developer

0.3.1 — They Have to Hear You First

On Steam

Mostly fixes, and most of them came from watching your runs.

Creatures can no longer hit what they haven't noticed

  • A creature used to swing at anyone who came within reach, even someone standing perfectly still in the dark. Now it has to have heard you — your own voice, step or breathing reached it a moment ago — and see you in the light of a wave.
  • Standing still or sneaking: it walks past. Walking or whispering: it hears you and comes to look, but doesn't strike. Talking, running or panting: it strikes.
  • The Windup is deaf to whispers and to crouched footsteps entirely.

The lift no longer rings a dinner bell


When you stepped out of the lift, the arrival itself made a loud noise that the whole floor could hear — which is why a crew that got out and crept in silence still had three creatures on them within half a minute. The arrival still lights up the room; nothing hears it any more.

Carrying and throwing bodies

  • Throw a downed teammate and they now get up where you threw them, not back where they went down. Fixed for host and clients alike.
  • A downed player's camera no longer lurches across the room and crawls back.
  • Dropping and placing things is fixed for clients too: loot settles where you saw it in your hands, instead of snapping back to a lagging position and sliding into the floor.

Other fixes

  • Bear traps are reusable — pick one back up with use, sprung or not, and set it somewhere better. Taking an armed one makes a noise, so mind where you do it.
  • Big creatures stay pinned in a trap twice as long, and limp harder afterwards. No more escaping by jumping.
  • Data was almost never spawning — on two out of three test floors there were no finds at all. Fixed.
  • New campaigns no longer start with research already unlocked from a previous one.
  • Loot carts no longer get stuck on the metro rails.
  • Shift orders don't repeat: a job type won't come up again until the others have had their turn.
  • A diver's voice now sounds like it's coming from underwater — muffled, bubbling and impossible to make out.
  • The first time your voice cracks a crystal or disturbs an egg, a one-time card explains that some finds react to sound.
  • Push-to-talk is available in the audio settings (off by default, CapsLock). It silences your waves too — you still can't talk without being seen.
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