Build 25800507

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Echo Mates Playtest · public · first seen

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Patch notes · published by the developer

0.4.3 — Clap in the Dark

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0.4.3 — Clap in the Dark

Clap your hands

  • Left-click with empty hands to clap. A real noise through the normal pipeline: a bright flash in your own colour, about a 7 m front, and the floor hears it.
  • It is the light you have when you cannot or will not speak — and the creatures treat a clapper exactly like a talker, so a clap next to one gets you hit.
  • Flash brightness doubled and down on the floors it rings with a proper tail. Your own clap sits in your head rather than wandering between your ears as you turn.
  • The tutorial now teaches it before the first door.

Your voice has three reaches

  • Whisper, speech and shout now light their own distances instead of sharing one curve — and since reach is also how far creatures hear you, the three are the same statement.
  • The game now recognises WHICH of the three you did. Ordinary talking was being measured by its loudest peak and read as half a shout — it heated the floor and lit like one. A normal speaking voice now counts as a normal speaking voice; it is visible in the mic calibration screen ("heard as:").

Rats

  • The floors have rats — alone or in packs, living in grates, pipes and wall gaps. They are scenery, not a new enemy: the bite is harmless, just a jolt of the camera.
  • They scatter from loud noises and from creatures, which makes them a living sensor — if the rats bolt out of a room, something made them.
  • Occasionally one shoves a vent grate open and bursts out. Yes, that is deliberate.
  • When the floor's rage climbs, whole packs stampede past you out of different passages.
  • They eat corpses, they swim in the flood, and photographing one gets them a bestiary entry.

The metro goes deeper

  • A lower tier. Stairs lead down into underground passages running under the line — and every branch down there ends in a side room with its own loot, money and bodies, never a blank dead end. Creatures wander down too.
  • Lamps and alert beacons on the walls, vaults and ceilings of the metro, the lab and the offices.
  • Dead ends are closed off with real grates you can see through.
  • Flooded floors have no lower tier.

Lab medical bays

  • The lab now generates medical rooms — beds along the walls, a control desk, a scanner in the middle, a cabinet with a CRT terminal you can pick up and throw — plus stray medical equipment scattered through ordinary rooms.
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0.4.3 — Clap in the Dark · Echo Mates Playtest build 25800507 · SteamPeaks