Build 25732683

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Echo Mates Playtest · public · first seen

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Patch notes · published by the developer

Video uploads no longer die halfway, kill shots count the way you saw them, and

On Steam

0.4.1 — Hotfix

First day of the camera update, first round of fixes. Thanks to everyone who sent reports.

Sending photos and video

  • "VIDEO LOST" is fixed. Large sends were flooding the network queue and quietly dropping — so a clip would upload most of the way and then die. Files now go across in an acknowledged window with retries, and the send buffer is eight times bigger. Photos, video and profile data all use it.
  • Recording through your own death no longer cuts off mid-frame: the clip waits out the death and ends on NO SIGNAL, the way it was meant to.
  • Quiet rooms on a recording are leveled up, your own voice is balanced against the world, and the world ducks under you when you speak.

Filming a kill

  • The job's kill shot is now judged entirely on the screen of whoever is recording: if the target dies within 110° of where you are pointing and you are not filming a wall, it counts — whatever killed it.
  • No more checks for light, distance or how big the thing was in frame. A kill you clearly captured on the clip used to fail when you stood behind the teammate swinging the wrench; it counts now.

Tablet

  • Left-click during a recording plays the game instead of taking a photo, and right-click works on items as normal while the camera is up.
  • The encyclopedia is organized into tabs.
  • Locations unlock immediately when you get access, instead of waiting for the post-contract screen — only entries earned from your photographs wait.
  • A photo of a previous shift's body no longer hijacks the floor's cover image; it has its own entry now.

Tracker beacon

  • The chirp now works like an SOS you receive: while any beacon is chirping, you hear it on your own beacon at any distance across the floor. No beacon, no signal. Creatures still hear the real noise where it was made.
  • Chirping no longer heats the floor's rage — but it is still a sound, and the floor is still listening.

Creatures

  • The Facehugger no longer gets stuck in doorways. It was clinging to the ceiling after a raised target and ping-ponging at every threshold; it drops to the floor and crawls through the door now.
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Video uploads no longer die halfway, kill shots count the way you saw them, and · Echo Mates Playtest build 25732683 · SteamPeaks