Iskarn Demo
Playing now
0Sampling since 19:52 UTC
—of peak
All-time peak
09 Sep 2026
Playing now
0Sampling since 19:52 UTC
All-time peak
09 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Devlog #7 Devlog #7 Into the Ruins Hey @everyone ! This week was all about one thing: giving you reasons to leave the safety of your village and head out into the unknown. Iskarn now has a living world, full of places to explore, loot, and people to save. A world worth exploring The wilds around your colony are now scattered with abandoned places: hunter's camps, burned inns, ruined mills, flooded mines,… | — | |
| Community | Devlog #6 Devlog #6 You are the Hero ! Hey everyone ! Last week I teased a major feature I was rethinking from the ground up. It's here, and honestly, it changes how Iskarn feels to play. The goal with all of this : give the player real impact, pull you into the world, deepen the immersion. Stop being a god moving pieces on a board, become one of the people fighting to keep the colony alive. Be the Hero… | — | |
| Community | Devlog #5 Devlog #5 The Weight of Steel Hey everyone! Last week brought horde leaders and gate assaults. This week was all about polish: making every single sword swing actually feel like it lands. Hit feel Every connecting blow now has layered punch: - A bright white flash on impact, then the red damage flash settles in - Heavy hits trigger a short camera shake, only for fights happening near you so dis… | — | |
| Community | Devlog #4 Hey everyone ! Combat just got a massive overhaul. Last few weeks turned night assaults from a chore into something tense. Per-citizen stances No more global combat mode. Each citizen has their own stance, set from a new Selection Action Bar : - Peace : civilian, only fights back if cornered. - Defensive : holds position, engages within weapon range. - Aggressive : pursues threats, then comes h… | — | |
| Community | Devlog #3 Hey everyone! This one is big, nights just got teeth. The zombies got a full top-to-bottom rework: how they appear, how they move, how they sound, how they die at dawn. Five faces of the dead Iskarn now has five distinct undead tiers in rotation. A baseline brute, a fragile runner, a bloated tank, a plague-carrier trailing toxic spores, and a rune-marked elite that shows up rarely enough that s… | — | |
| Community | Devlog #2 Hey @everyone ! Spent the last weeks going deep on the construction system, more shapes, more materials, and smarter rendering. Here's what changed. The catalog now sits at 32 buildable blocks Before : 21. Now : 32. That's 11 brand new building blocks, covering the shapes that were missing for proper medieval architecture : half-blocks, pillars, and a new signature material. Timber framing join… | — | |
| Community | Devlog #1 Hey @everyone ! This is my very first devlog for Iskarn. The game has been in development for a while now and is already quite feature-rich, but I've been quietly working on it without sharing much. Time to change that ! Here's what the last two weeks looked like. Performance overhaul, +150% FPS I spent a good chunk of time digging into performance bottlenecks. After a lot of profiling and rewo… | — | |
| Community | Iskarn - Roadmap 2026: Beta, Next Fest & Early Access Thank you to everyone who has already wishlisted Iskarn! Here's what to expect in 2026. What's already in the game Iskarn is already a rich game with many mechanics in place: · Free-form voxel building with over 15 block types · 20+ furniture and decorations to place · 7 professions with XP progression · 52 crafting recipes across 8 different workshops · Full combat system: weapons and armor fr… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.