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Iskarn Demo›Events›Devlog #6
Community

Devlog #6

Iskarn Demo · published 3 months ago

All eventsPlayers around this dateRead on Steam

Devlog #6

You are the Hero !

Hey everyone ! Last week I teased a major feature I was rethinking from the ground up. It's here, and honestly, it changes how Iskarn feels to play.The goal with all of this : give the player real impact, pull you into the world, deepen the immersion. Stop being a god moving pieces on a board, become one of the people fighting to keep the colony alive.

Be the Hero


You're not just the architect floating above the colony anymore. You have a Hero, the main character of your clan, and you can step into him whenever you want. One key, and the camera locks in behind him. You move him, aim with the mouse, swing. Step out, and he goes back to living his life among the others, chopping wood, building, sleeping.He's not a side hero. He's the central figure of your clan. Down the line, the Hero is what's going to let you lead squads, take a handful of citizens with you to scout, fight or raid a POI, and hold special roles inside the clan beyond simple professions. This week is the foundation: a real body in the world, fully playable.If he falls in battle, it's not game over. He comes back at the menhir after a delay, time for the colony to catch its breath.

A body with weight


Movement got a real overhaul. The Hero accelerates, decelerates, coasts after you release the controls. There's a sprint with a stamina bar, enough to escape a bad fight but not enough to kite forever. Walk speed is now the same as a zombie's, so every step backwards costs you a hit. That single line of code made combat far more tense.

Combat that delivers


I went back into the combat system this week and it finally feels right. Hitstop on impact, zombie knockback, camera shake on heavy hits. You attack, you guard if you have a shield, you hold the input for a heavy swing. Reactive, weighty, and I'm proud of where it landed.

Bonus round


- Wind gusts ripple across grass and trees, and now carry seasonal flying leaves (autumn especially)
- Build fixes : decorations now place on the floor you're aiming at (works at any level of a multi-story building), roofs auto-hide while building, clear feedback when placement failsNext week I'm diving into the first POIs, the abandoned places you'll explore with your Hero and a few companions. The reason this whole system exists.That's it for devlog #6! See you out there.If you're interested in following development more closely :
Discord: https://discord.gg/MEBzGzRz5Q
Trailer : https://www.youtube.com/watch?v=rBPSXqBWwaU
Steam : https://store.steampowered.com/app/4586360/Iskarn/And if you haven't already, wishlist Iskarn on Steam, it really helps !

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Community16 Jul 2026Devlog #10Devlog #10 Borrowed Daylight Hey everyone! Two things today. Playtest signups are open, and since you are about to step into this world, it is time I told you what is going on in it. The playtest is open The build is live and it is the real game: the full prologue, colony management, night sieges, exploration, and possession, where you drop into your hero's body and fight it out yourself instea…Community21 Jun 2026Devlog #9Devlog #9 Raise the Stone Hey @everyone! Big week. Territory was reborn around a single object, hunger learned to bite back, and stepping into your hero just got a whole lot more obvious. Raise the Stone Claiming land is now a real gesture. You place a menhir, a runic standing stone, and watch it surge up out of the ground to anchor your territory. The claimed zone then grows outward in stages,…Community14 Jun 2026Devlog #8Devlog #8 Plant or Perish Hey @everyone! This one is all about food: Iskarn now has real farming, and the seasons actually decide whether your colony eats. From dirt to dinner Mark out a field like you would a stockpile, pick one of four crops, and your Farmers take it from there: they till each tile by hand to turn raw ground into workable soil, sow the seeds, tend the crop, and bring in the h…