Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Iskarn Demo›Events›Devlog #4
Community

Devlog #4

Iskarn Demo · published 4 months ago

All eventsPlayers around this dateRead on Steam

Hey everyone ! Combat just got a massive overhaul. Last few weeks turned night assaults from a chore into something tense.

Per-citizen stances


No more global combat mode. Each citizen has their own stance, set from a new Selection Action Bar :
- Peace : civilian, only fights back if cornered.
- Defensive : holds position, engages within weapon range.
- Aggressive : pursues threats, then comes home after the kill.Mix stances inside a single squad. Spearmen on defense, archers aggressive behind them, civilians fleeing past.

Coordinated hordes


Waves used to be identical zombies in a bag. Now :
- Leaders rally the pack, buff allies' damage and lock everyone onto the same target. Solo zombies caught in the aura get permanently recruited.
- Tier progression : new zombie types unlock as waves escalate. Wave 1 is Ghouls. Wave 10 brings the gold-runed Revenant.
- Door assault : hordes route through your doors and stop to bash them down. Up to 3 zombies hit one door at once, tougher tiers wreck them faster.
- Breach rush : the second a door falls, every nearby zombie pours through.

Combat feel


- Dismemberment : zombies lose a limb on death. Decapitations are rare and very satisfying.
- Blood : splashes, ground decals, trails for the wounded, washed faster by rain.
- Stagger and knockback : heavy hits freeze both fighters briefly. Spear hits actually slide the zombie back.
- Per-weapon sounds : sword, club, spear, bow, fists all sound different. Hitting plate armor sounds metallic, hitting cloth sounds like flesh.
- Smart targeting : if a fight goes 5s without a hit, both sides re-evaluate. No more eternal chases.
- Soft separation : units gently push each other apart, no more pile-stacking on a single tile.

Citizens with a voice


46 gibberish voice samples across 8 emotions (selection, orders, pain, idle chatter, kills). Each citizen has a unique pitch from their name. Idle chatter is intimate, you only hear it zoomed in.They also wander slowly when idle. The village finally feels alive.

Polish


- New cinematic intro sweep on new games.
- Tree foliage no longer stutters when you cross chunks.
- Trailer capture mode (F6), used for the next teaser.That's it for devlog #4 ! Next step ? Keep improving the combat system !If you're interested in following development more closely :
Discord: https://discord.gg/MEBzGzRz5Q
Trailer : https://www.youtube.com/watch?v=rBPSXqBWwaU
Steam : https://store.steampowered.com/app/4586360/Iskarn/And if you haven't already, wishlist Iskarn on Steam, it really helps !

More from Iskarn Demo

Other announcements

All events
Community16 Jul 2026Devlog #10Devlog #10 Borrowed Daylight Hey everyone! Two things today. Playtest signups are open, and since you are about to step into this world, it is time I told you what is going on in it. The playtest is open The build is live and it is the real game: the full prologue, colony management, night sieges, exploration, and possession, where you drop into your hero's body and fight it out yourself instea…Community21 Jun 2026Devlog #9Devlog #9 Raise the Stone Hey @everyone! Big week. Territory was reborn around a single object, hunger learned to bite back, and stepping into your hero just got a whole lot more obvious. Raise the Stone Claiming land is now a real gesture. You place a menhir, a runic standing stone, and watch it surge up out of the ground to anchor your territory. The claimed zone then grows outward in stages,…Community14 Jun 2026Devlog #8Devlog #8 Plant or Perish Hey @everyone! This one is all about food: Iskarn now has real farming, and the seasons actually decide whether your colony eats. From dirt to dinner Mark out a field like you would a stockpile, pick one of four crops, and your Farmers take it from there: they till each tile by hand to turn raw ground into workable soil, sow the seeds, tend the crop, and bring in the h…