HALFTIME Manager
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
16 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
16 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | HALFTIME Manager 1.1.0 The biggest update since launch. At the centre: a game world covering all of Europe, and an economy that fits the division you play in. All of Europe · Alongside "Small Europe" there is now a second world: 52 associations, 199 sections, 3,064 clubs, 55 competitions . Real league structure, invented clubs. Switch under Mods, Game worlds. · The European cups hand out their places by association r… | 25014701 | |
| Game update | HALFTIME Manager 1.0.22 Two of the fixes below come straight from the Steam forum. Thanks for reporting them, that is how these get found. World and fixtures · If you play a tier with several sections, season two merged them into one giant league: 30 matchdays became 94. The season rollover built the fixture list without the section. North, South and West stay apart now. Season tickets · Small clubs never sold a singl… | — | |
| Game update | HALFTIME Manager 1.0.20 + 1.0.21 Some Minor Changes and Fixes · A board sponsor now delivers exactly the benefit printed on it. Before, the second partner from the same trade counted only half and the third a quarter, and nothing anywhere said so: a main sponsor and a board with +6% TV money each came to 15 instead of the 18 percent you could read off them. · From the second season on, the season forecast stood still. It showe… | 24949587 | |
| In-game event | HALFTIME Manager 1.0.19 This one is mostly about things that were already there but never quite worked. And about a question from the forum: how much of the match do you actually want to see? Matchday · Four levels instead of one: the stadium as before, a flat top-down view with 22 discs, dressing room only, or just the result. You can switch per game: the derby live, the rest right away. · The flat view costs 0.30 in… | 24937547 | |
| Game update | HALFTIME Manager 1.0.18 This one is about the bank. A loan used to be a single number, and rebuilding it turned up a few things that had been wrong for a while. The bank · You make a request, five lenders answer : with an offer, with less money, or with a refusal and a reason. One request per week. You pick the amount, the term and the right to make overpayments, and whatever you ask for costs interest. · The base rat… | — | |
| In-game event | HALFTIME Manager 1.0.17 This one is almost all matchday: we analysed three real games with tracking data and measured the broadcast against them, instead of tuning it by feel. On top of that, a rebuild of the youth setup, where the AI had taken an advantage for itself. Matchday · Who gets the pass is now decided by a model built from 1,763 real passing decisions : distance, space, open passing lane. It matches 43.3% o… | 24883354 | |
| Game update | HALFTIME Manager 1.0.16 Transfer market · The weekly cost of a free agent is now stated correctly. · Free agents add 35 to 75 percent to their wage, because no transfer fee is due. That did not apply to expired contracts, even though both sit in the same list and look the same. Now they ask for the same. · UI: the offers column has been re-gridded. Matchday · A penalty or a dangerous free kick now shows the foul it ca… | 24845991 | |
| Game update | HALFTIME Manager 1.0.15 World builder · The structure is now hierarchical: world, region, country, tier, division . It used to be a flat list in which "1. Liga" appeared six times, with the cups sitting next to it with no connection at all. · A world you built yourself now carries its own id. Before, the bundled world could mask it and start in its place. And a division now knows which division it is promoted into. ·… | 24834412 | |
| Game update | HALFTIME Manager 1.0.13 Today's update comes with a few larger changes. Club statistics · New Club statistics tab: numbers for every club in your league pyramid, split by league, cup and European competition. Cup · The final is now played on neutral ground . · Main round matches are now shared out more evenly among the hosts Coach · At the end of the season your coach asks whether he may stay and names his price. · Yo… | 24797482 | |
| Game update | HALFTIME Manager 1.0.12 This time it is almost all about things that were already there but never really worked. Crests and world · The crest you pick now actually shows up in the game. Before it just vanished, and you could not change it either. · 787 symbols to choose from, plus colour, size and position. · Names and sponsors now come from 53 countries instead of 6. The leagues stay the same, it just does not sound… | 24762533 | |
| Game update | HALFTIME Manager 1.0.11 Youth Academy · Training now takes 36 instead of 84 weeks (tier 1) · UI adjustments for better clarity. · "End training" now shows the consequence: the expected rating against your squad average, and the weeks that cancelling buys you back. · AI clubs only take on graduates who come close to their starting eleven: around 13 instead of 45 percent . Those who do not make the jump leave the club.… | 24744956 | |
| News | HALFTIME Manager is out now in Early Access Kick-off for HALFTIME This is it: HALFTIME Manager is available in Early Access as of today. To celebrate the launch there is 15% off for seven days. I built this game because something was missing for me. The management gems of the 90s were fun because they got the complexity exactly right: enough depth to make real decisions, but never so much that you spend the evening buried in sliders. HAL… | — | |
| In-game event | HALFTIME Manager – Update Notes 🏟️ Marketing Center (new) A brand-new facility: your own coordinator, fan programs (reach, database, loyalty), sponsor programs with industry perks, a real merchandising inventory (including the PlasticPalace wholesaler and star-rated quality tiers), plus one-off and season-long promotions. The center can be built and expanded in its own tab. 🤖 AI clubs now work weekly Computer-controlled clu… | — | |
| Announcement | HALFTIME Manager: Early Access on August 14, 2026 Kick-off on August 14, 2026 It is set: HALFTIME Manager enters Early Access on August 14, 2026 . For the first seven days there is 15% off . Why I built this A lot of the manager gems of the 90s were fun because they got the complexity exactly right: enough depth to make real decisions, but never so much that you spend the evening wrestling with sliders instead of playing. A large part of today… | — | |
| In-game event | Steam Workshop integration You read that right: Steam Workshop integration! Oh yeah! World editor Build your own football world and share it! Leagues, cups, clubs with stadium, crest, club colours, budget and full squad. Sponsor editor Design your own perimeter boards, collect them into a set and share them with other players on the Workshop! | 24627461 | |
| In-game event | Hello there, crowd! Atmosphere, offside Fans of both teams now take part in the match - the crowd is detailed and animated, and reacts to what happens on the pitch! | 24627461 | |
| Game update | HALFTIME Manager - Update August 14 is the day - if everything holds up and the builds of these last days do their job, HALFTIME Manager will soon be in your hands. Until then there is plenty to do. As NickFreiZocktLP puts it: "The way the players are shown is odd ..." - and he is right. Animating footballers so that it actually looks good is anything but easy... 10 days to go... Matchday looks like football We went thr… | 24559841 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.