
This one is mostly about things that were already there but never quite worked. And about a question from the forum: how much of the match do you actually want to see?
Four levels instead of one: the stadium as before, a flat top-down view with 22 discs, dressing room only, or just the result. You can switch per game: the derby live, the rest right away.
The flat view costs 0.30 instead of 7.80 milliseconds per frame. That makes the game run on weak hardware, as promised in the store.
Skipping used to be cheaper than watching: an injury in a skipped half cost you nothing. Now it counts.
Three moments instead of one: before kick-off, at half-time, after the final whistle. Fifteen choices, 75 outcomes. It used to be the same six buttons every time, and before kick-off there was none at all.
After the match it shapes the whole week: morale, fitness, fan bond, training, injury risk. Go out celebrating and Monday training suffers.
It sits next to the strength comparison: being favourite or underdog shifts the odds.
Every career keeps its own: the running save, your own, an archive per season and the last ten matchdays. Before, all careers shared five numbered slots.
They live on your hard drive instead of browser storage: no more "storage full". And deleting asks first.
The season forecast dropped by a quarter between starting a career and the first week. It assumed a flat 17 home games whatever the size of your league, then showed only the 60% already booked.
Every stadium upgrade names its upkeep before you build.
Every number field has plus and minus: ticket prices, bank, merchandising, transfer bids, world editor.
The Workshop opens in Steam instead of your browser, and subscriptions are picked up on startup by themselves.
Every build is checked against four reference savegames: your career survives the update.
Tell me what you run into.