Shards of Azuria
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
19 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
19 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Build 10.2 Hi all! This build includes fixes, sound work and UI changes. Build 10.2 Change Log: · Change to allow for different sized enemies to have different sized hit boxes. This in particular relates to being able to more easily melee them. · Fix to ensure the XML\Maps directory exists when attempting to create a World. · Fix to correct the name of Alris on the conversation UI window. · Changed the in… | — | |
| Community | Build 10.1 (Fixes) Hi all, Following feedback from Build 10, I have put together a small update specifically for fixes. I will putting this live later this evening. Build 10.1 · Included an option for selecting a 4K screen resolution. (The default resolultion is still ordinarily 1920x1080, as the game was primarily developed with this in mind.) · Holding down CTRL will now allow you attack interactable objects (D… | — | |
| Community | Build 10: Release Today on August 10th, Build 10 will be going live on Steam. This will also mark the date of which Shards of Azuria will be leaving Early Access. Shards of Azuria will is now graduating from Early Access to Full Release status. Build 10 itself is the flag pole that will mark the end of the Early Access journey. Almost 3 years ago, 12th October 2016, Shards of Azuria released in Early Access. I a… | — | |
| Community | Build 10: The Road to Release on August 10th On August 10th, Build 10 will be going live on Steam. This will also mark the date of which Shards of Azuria will be leaving Early Access. Build 10 Build 10 itself has already been in the works for a while. The details I will be able to share on August 10th when the Build goes live. In general though, Build 10 has had a focus on NPCs & dialogue. The mindset of the changes are around improving t… | — | |
| Community | Build 9 - A New Look Hi all! Build 9 is here! (finally). The main focus of this update was with overhauling the menu GUI and redesigning Azuria itself using new furniture. Menu UI Build 9 itself has involved quite a bit of behind the scenes programming to improve the GUI. Before, there wasn't decent way of designing and positioning the GUI elements on-screen. So I had to do some extra work to allow for in-game GUI… | — | |
| Game update | Build 8 - Fixes Hi all! An update has been pushed today with some fixes/tweaks for Build 8. Fixes · When teleporting down through the dungeon stairs, the teleport-to position was still on top of the target stair. This meant that if you didn't move after teleporting, you would eventually teleport back (after a 1 sec timer). For most people, this wasn't a problem, as the loading time was quick enough so you move… | — | |
| Community | Build 8 (PvP Multiplayer Modes) Hi all! This build introduces PvP multiplayer modes into the game. Online co-op was already previously added, but there was no way of fighting other players. To clarify, Build 7 only had the "Co-op" multiplayer game type. Whereas Build 8 will have the following multiplayer types: Story (Co-Op) This is the existing Co-op game, which by default is friendly to other players. It follows the same st… | — | |
| Community | Patch: Build 7.1 Hi all! I hope you all enjoyed the Halloween festivities, whether you chose to play with a friend or not. However the time has come for Azuria to return to normal. This is a quick update to say farewell to Halloween till another time. In regards to Multiplayer, I have kept track of issues that players have been having and I am looking towards more substantial solutions to tackle latency de-sync… | — | |
| Community | Build 7 - Multiplayer, Halloween & More Multiplayer (Online Co-op) Finally! The Halloween festivities return this year, but this time with the new Multiplayer game mode available! This version of Multiplayer is Online Co-op for 1-5 players. It works by using a Steam lobby system. One player chooses to act as the server by hosting and playing. Then joining players can view a list of available servers on the Multiplayer browser. For th… | — | |
| Community | Future - Multiplayer (Online Co-op) It is still in the early stages of development, but I wanted to share that this is now in progress. I want to share this, so that the community is informed as to what is happening behind the scenes for the time being. Multiplayer development can be problematic and time consuming, so I'm not able to give an ETA just yet. The first form of Multiplayer is likely to be a Co-Op game type with possib… | — | |
| Community | The Official Shards of Azuria Wiki I'm pleased to share that the official wiki solution for Shards of Azuria is now live! Many thanks to Gamepedia for providing such an excellent wiki service. The site can be found at the link below: In terms of content on the wiki, there is already a great start. I hope in time it becomes an invaluable resource for any players of the game. If you feel inclined to contribute, then feel free to c… | — | |
| Community | Build 6.2 - Fixes & Changes Changes: - Reduced the aggro radius of the Bear and also the rate of health regeneration - Input validation added to prevent other actions while casting. - Day/Night lighting has been tweaked so that it isn't as dark at night or in caves (light intensity also tweaked appropriately for day/night situations). - The sound effect and mechanic of the NPC dialogue has been changed. - When attacking w… | — | |
| Community | Build 6 - Rivers, Fishing, Abilities & More It’s taken longer than expected with these changes, as I think there was a bit too much taken on for a single update. But here we are at last! Now to try and summarise all of the changes… One thing to note first, is that for these changes you will have to create a new world. You can use the same character, but you will not be able to experience the new map unless you do so. Custom Design / Proc… | — | |
| Community | Happy New Year! Planned Future Update - Build 6 (ノ°∀°)ノ⌒・*:.。. .。.:*・゜゚・*☆ Happy New Year everyone! For many reasons, 2016 was a turbulent year, full of shock and bewilderment. I hope that for all of us, 2017 turns out to be a better year. A year full of positive changes without any regrets. 2016 was still an incredibly significant year for Shards of Azuria and the two of us at Blue Potion Games. It has been massively rewarding to see it fir… | — | |
| Community | Build 5.1 & Future Plans 5.1 Thoughts Last night Build 5.1 went live, which brought an end to the Halloween event and added an option to choose a movement control alignment. The movement options are to allow players to play with keyboard controls aligned to different directions, so you can choose which feels natural. Originally at the start of Early Access, the movement system was aligned so that "up" (W key) went towa… | — | |
| Community | Build 5 - Controls, Halloween & Tweaks Control System Revamped - Movement has been changed to include mouse based movement in all directions by holding down Right Click. Existing WASD keys can still be used to move, but are now aligned upwards and not diagonally. WASD keys now also function by combining keys to give up to 8 directions of movement. - Interacton with NPCs, doors or other objects can now be performed by Left Clicking o… | — | |
| Community | Planned Update Oct 24th, Controls, Tweaks & Halloween Hi all! This is my first real announcement since launch. It has been a bewildering, but very rewarding experience. The feedback and engagement has been so amazing. I've tried to soak up everything that has been said to try and make the best decisions moving forward. I'm working towards an update on the 24th. I've got plenty I want to change and tweak for then, but my main priority is the contro… | — | |
| Community | Launch Day! Firstly a MASSIVE thank you to everyone who has shown support so far! It's already been so rewarding to get feedback from reviewers or youtubers. Watching people play and seeing how they react has been absolutely fascinating. In around 3hrs time, Early Access will go live on Steam. I've already been watching the discussion boards closely and will continue to answer any questions. Generally, the… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.