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Shards of AzuriaEventsBuild 8 - Fixes
Game update

Build 8 - Fixes

Shards of Azuria · published 9 Apr 2018, 17:28 UTC

All eventsPlayers around this dateRead on Steam

Hi all!

An update has been pushed today with some fixes/tweaks for Build 8.

Fixes

  • When teleporting down through the dungeon stairs, the teleport-to position was still on top of the target stair. This meant that if you didn't move after teleporting, you would eventually teleport back (after a 1 sec timer). For most people, this wasn't a problem, as the loading time was quick enough so you moved away. However machines with slower loading times would end up stuck in the teleport position. It has now been fixed to place the player next to the target staircase.
  • Fixed a bug that was resulting in the Azuria Town map from always loading the 'template' version of the map. This meant that any items stored in the chests were being overridden.
  • The spawning of the Blue Skeleton for the quest 'Find Gregor's Note' has been changed to spawn more specifically within the area of the graveyard (in the middle area of the Woodland). The spawning was also randomized, so that it might have taken some time before it appeared. However, it should now immediately appear.

Some changes to the Death Match game mode:

Changes

  • UI now indicates to press the Tab key for the PvP Scoreboard.
  • Day Cycle has been adjusted to always start at the correct time.
  • A new round will automatically start when enough players have joined.
    This is only relevant when the host is by themselves and then a new player connects.

Thanks!
Phill

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