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Shards of AzuriaEventsBuild 9 - A New Look
Community

Build 9 - A New Look

Shards of Azuria · published 20 Dec 2018, 18:21 UTC

All eventsPlayers around this dateRead on Steam

Hi all!

Build 9 is here! (finally). The main focus of this update was with overhauling the menu GUI and redesigning Azuria itself using new furniture.

Menu UI

Build 9 itself has involved quite a bit of behind the scenes programming to improve the GUI.
Before, there wasn't decent way of designing and positioning the GUI elements on-screen.
So I had to do some extra work to allow for in-game GUI design.
After implementing this, I took the opportunity to refresh the appearance of the Menu screens.
I'll also be able to take advantage of this in future, when doing other GUI related changes.

Azuria Re-design

There were 30+ new block/furniture additions in this update.
Adding this new range seemed to fit with a chance to rework the town.
Azuria is now a bit bigger and roomier, with a river flowing through. Fish included. One change to note, which relates to larger items such as beds. The way large objects are placed down has been changed to occupy multiple tiles properly.

Because of the extent of changes to the start town and the way objects are placed, it is recommended that you create a new world in this build.

Hestia is now selling the new range of decoration items:

  • Wood Decor Block
  • Wizard Bookshelf
  • Study Table
  • Fantasy Bed
  • Blossom Wooden Cabinet
  • Blue Arm Chair
  • Blue Bed
  • Candle Stand
  • Cauldron
  • Panel Decor Block
  • Lab Desk
  • Herb Desk
  • Stool
  • Wooden Fence
  • Empty Flower Vase
  • Flower Vase
  • Frilly Bed
  • Frame Bed
  • Glass Shelf
  • Glass Cabinet
  • Pink Decor Block
  • Ornate Chest
  • Small Cabinet
  • Potion Cuboard
  • Skeleton Study
  • Square Table
  • Wooden Cabinet
  • Wooden Tile
  • Cobble Tile
  • Vertical Style Wooden Block
  • Rug Tile
  • Rugged Bed
  • Lamp

Misc Changes

  • When using the Paint Blaster, you can now colour pick from existing painted areas. The default keybind is 'X', but can also be changed in the keybind options.
  • Enemy spawning has been adjusted so that it will not repeatedly respawn in the area you have already defeated an enemy.
  • The "uncrossable bridge" has been fixed.

Thanks!
Phill

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Other announcements

All events
In-game event24 Jan 2023Build 12Hi all! To follow on from Build 11, this build has continued reworking the UI by overhauling the look of the in-game HUD. This has involved completely redesigning the positioning and look of the in-game HUD from the elements in the top/left and top right to all be together in a single decorated bar at the bottom. The aim was to bring things together in a more cohesive single arrangement. Below…In-game event4 Dec 2022Build 11Hi all! The focus of this build has been in reworking the overall look and feel of the UI. To start with, we have re-done the Character, Crafting and Inventory screens. We hope these changes are a step in the right direction and are looking forward to doing similar improvements. Character Screen: - Functionally this should feel similar, but we hope the overall feel of the screen is improved. -…Game update4 Sep 2022Build 10.2.1- Re-fix to ensure the Worlds are generating correctly.