Yet Another Incremental Game - Theme Pack
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | v1.1.0 ## v1.1.0 - 2026-07-27 ### Warning - Some achievements are still broken, but it will be retroactive and should be fixed in the next release. Steam has finally lifted the achievements limit from 100 to 5k+ (even in this release, some achievements are still not wired). And I still need to balance some achievements. ### New - **Merge Queue Defense** replaces the CODE REVIEW tab, rebuilt from scrat… | — | |
| Game update | Update 1.0.5 ## v1.0.5 ### New - **Founder Discord rewards**: new in-game modal to claim a Discord role with a `/founder` code (tiers based on progression), with the slash command registered on the bot and the backend in Cloud Functions. The modal now auto-opens at launch until the player has seen it once. - **Hide maxed upgrades**: an eye toggle in the upgrades header hides upgrades that are already maxed… | — | |
| Game update | Update #3 New - Feedback becomes a conversation: the feedback widget is now two-way messaging - UI scale setting: new interface scale option (75% → 150%) in Settings - Bulk buy preview: with the X10/X100/MAX multiplier, every upgrade now shows the cumulative effect of the batch ("7 → 20 chars/key") and its exact total cost, plus a "+N" badge. Fixes - Bulk buying (reported by Vorza): File Upload, Project… | — | |
| Game update | Update #2 after launch Small list of issues that should now be fixed: - Multiple instance of the window when alt-tab - Machine components not being draggable - Couple of small UI improvements | — | |
| Game update | Update #1 following release Fix bugs: - Tooltip for golden file - Windowed mode is now draggable - Fix agents exp that made the game crash | — | |
| Announcement | GameRelease.cpp It compiles. It ships. Today. You wishlisted an idle game about coding, here's what that actually means: every keystroke writes real code . Type to earn chars, ship files, hire an AI swarm that types for you, prestige for permanent multipliers, and end up running a Machine that codes so you don't have to. What's in the Early Access build today: · The full loop: TYPE → PROJECT → REVIEW → MACHINE… | — | |
| Community | Big UI Overhaul, New Themes, Reworked Screens, Smoother Everything Hey, Launch is about a couple month away, and I wanted to ship one big polish update before then. Over the last few weeks, I rebuilt most of the UI from scratch and added a theme system. The demo on Steam now has all of it live, give it a spin and let me know what feels off. Quick rundown of what's new: 🎨 New Theme System The game now ships with 3 themes : · Terminal Sacré You're now in the ma… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.