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Yet Another Incremental Game - Theme PackNewsUpdate #3
Game update

Update #3

Yet Another Incremental Game - Theme Pack · published 16 Jul 2026, 12:32 UTC

All newsPlayers around this dateRead on Steam

New
- Feedback becomes a conversation: the feedback widget is now two-way messaging
- UI scale setting: new interface scale option (75% → 150%) in Settings
- Bulk buy preview: with the X10/X100/MAX multiplier, every upgrade now shows the cumulative effect of the batch ("7 → 20 chars/key") and its exact total cost, plus a "+N" badge.

Fixes
- Bulk buying (reported by Vorza): File Upload, Project Speed and Overclock Slots showed a wrong approximate cost, stayed clickable without enough funds, and only bought ~7 out of 10 levels. They now show the exact cost, disable when the full batch isn't affordable, and buy exactly the advertised amount. One-time unlocks (Project, Code Review, Training Files) now purchase only once at the real cost, Training Files could even be charged multiple times when clicking fast.
- Invisible window when leaving fullscreen (Windows): the window could shrink to 0×0 and disappear, fixed, with repositioning onto a visible screen.
- The game runs on every tab: production (assistant, agents, projects) now lives in background services, no more frozen progress while you're on another screen of the game.
- Empty tooltip on the "Cost Reducer Refactor" skill tree node, it now shows its actual effect (+1% typing cost reduction per level).
- Machine: cube efficiency calculation fixed, resource shortages now display correctly instead of being hidden when production equals consumption.
- Misc: display sleep blocked while in fullscreen (the game stays visible), unified Escape-to-close for modals, golden file/bug chance cost precision at high levels, correct caps for Documentation/Golden File/AI Speed upgrades in bulk buys.

More from Yet Another Incremental Game - Theme Pack

Other announcements

All news
In-game event26 Aug 2026v1.1.4Here's the roadmap ### New - **Build Config** : prestige points now buy permanent *compilation flags* that survive every prestige. Six flags compete for five slots, so something is always left on the table - **Shop drag-purchase (Machine)** : components drag from the palette straight onto an empty cell, into a storage container (or its open panel), or onto a level-1 twin as an instant merge — t…Game update1 Aug 2026v1.1.2### New - **Garbage collector quality-of-life** : its area of effect is drawn directly on the grid (dashed outline), clicking anywhere on its panel row swaps the collected type (not just the icon), and a timer bar tracks the collection cycle. - **Storage → trash** : stored cubes can be dragged from the storage panel straight to the trash. - **Code window controls** : manually scrolling back pau…Game update27 Jul 2026v1.1.1 hotfixHotfix for project difficulty