New
- Feedback becomes a conversation: the feedback widget is now two-way messaging
- UI scale setting: new interface scale option (75% → 150%) in Settings
- Bulk buy preview: with the X10/X100/MAX multiplier, every upgrade now shows the cumulative effect of the batch ("7 → 20 chars/key") and its exact total cost, plus a "+N" badge.
Fixes
- Bulk buying (reported by Vorza): File Upload, Project Speed and Overclock Slots showed a wrong approximate cost, stayed clickable without enough funds, and only bought ~7 out of 10 levels. They now show the exact cost, disable when the full batch isn't affordable, and buy exactly the advertised amount. One-time unlocks (Project, Code Review, Training Files) now purchase only once at the real cost, Training Files could even be charged multiple times when clicking fast.
- Invisible window when leaving fullscreen (Windows): the window could shrink to 0×0 and disappear, fixed, with repositioning onto a visible screen.
- The game runs on every tab: production (assistant, agents, projects) now lives in background services, no more frozen progress while you're on another screen of the game.
- Empty tooltip on the "Cost Reducer Refactor" skill tree node, it now shows its actual effect (+1% typing cost reduction per level).
- Machine: cube efficiency calculation fixed, resource shortages now display correctly instead of being hidden when production equals consumption.
- Misc: display sleep blocked while in fullscreen (the game stays visible), unified Escape-to-close for modals, golden file/bug chance cost precision at high levels, correct caps for Documentation/Golden File/AI Speed upgrades in bulk buys.