Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Yet Another Incremental Game - Theme PackNewsv1.1.2
Game update

v1.1.2

Yet Another Incremental Game - Theme Pack · published 1 Aug 2026, 16:08 UTC · build 24510193

All newsPlayers around this dateRead on Steam

### New

- **Garbage collector quality-of-life**: its area of effect is drawn directly on the grid (dashed outline), clicking anywhere on its panel row swaps the collected type (not just the icon), and a timer bar tracks the collection cycle.

- **Storage → trash**: stored cubes can be dragged from the storage panel straight to the trash.

- **Code window controls**: manually scrolling back pauses autoscroll instead of fighting it, and the AI assistant gets its own pause button.

- **Theme Pack modal**: a one-shot modal with a live theme preview greets the player at game open, selling the Themes DLC.

- **End-of-demo modal** (demo builds): finishing the demo content shows a modal pitching the released game and opens the Steam overlay on the store page.

### Balance

- **Achievement thresholds**: 49 achievements whose thresholds were unreachable at any realistic horizon were re-thresholded to audited ladders, and PRESTIGE_1000/2500/5000/10000 became prestige-point milestones.

### Fixes

- **Typing performance**: the code window highlights the template once and reveals it as typed, instead of re-running syntax highlighting on every batch — big CPU drop at high typing speeds (reported by a Steam player).

- **Achievements resync to Steam**: locally-unlocked achievements are pushed to Steam at boot — demo unlocks now reach the full game's Steam profile, and offline sessions / imported web saves catch up.

- **Exact achievement trackers**: golden files now count real golden procs (agent output no longer counts), overclock bits spend is tracked per-tick instead of attributing every spend while overclocked, and PLAYED_24H measures accumulated playtime instead of wall-clock since first launch.

- **Stuck saves after prestige**: prestige now purges the in-flight project (its late-run file lengths survived the reset and left players stuck for hours on a single file); a rescue guard in the project service also heals saves already stuck.

- **Unfinishable Infinity files**: project difficulty scale moved to Decimal — `Math.pow` overflowed to Infinity around difficulty 3900, generating Infinity-length files.

- **Heat-sink free energy**: stacked high-level heat-sinks pushed the cost reduction past 100%, flipping consumption negative; clamped at 90%.

- **SFX drone at matrix speed**: past the matrix timeout cap, completions fire several times a second and the file-complete / golden chimes overlapped into a continuous drone — both now stay silent past the cap (unchanged below it).

- **Machine resource pools**: floored at zero after each tick — float drift left pools at ~-2.5e-31 and the resource bar displayed a scary negative balance (cosmetic, but read as corruption).

- **Machine adjacency**: the garbage collector no longer receives adjacency bonuses, and storage no longer shows a phantom placement bonus.

- **Webfonts never applied**: themes asked for the wrong font family names, so the bundled webfonts silently fell back to system fonts.

- **Locked upgrades**: the unlock requirement stays readable on locked upgrade rows.

- **Prestige texts**: no longer promise a "permanent" multiplier (copy fix, EN/FR).

More from Yet Another Incremental Game - Theme Pack

Other announcements

All news
In-game event26 Aug 2026v1.1.4Here's the roadmap ### New - **Build Config** : prestige points now buy permanent *compilation flags* that survive every prestige. Six flags compete for five slots, so something is always left on the table - **Shop drag-purchase (Machine)** : components drag from the palette straight onto an empty cell, into a storage container (or its open panel), or onto a level-1 twin as an instant merge — t…Game update27 Jul 2026v1.1.1 hotfixHotfix for project difficultyGame update27 Jul 2026v1.1.0## v1.1.0 - 2026-07-27 ### Warning - Some achievements are still broken, but it will be retroactive and should be fixed in the next release. Steam has finally lifted the achievements limit from 100 to 5k+ (even in this release, some achievements are still not wired). And I still need to balance some achievements. ### New - **Merge Queue Defense** replaces the CODE REVIEW tab, rebuilt from scrat…