Last Convoy Demo
Playing now
0+0 vs. yesterday
—of peak
All-time peak
07 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
07 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | The game is ready for Early Access A surprising thing happened today. After three months of hard work, I looked at the game and realized: it's ready for Early Access. There's nothing big left on the list — only polishing and balancing what's already there. What that means in practice: — All four factions are finished. Mutants, raiders, the alien hive and the machines — each with its own roster, habits and dirty tricks: acid pool… | — | |
| Community | Demo Update: Base, Radio Tower & Quests Last time I promised the next post would be about the radio tower and quests. Keeping my word: it's all in the demo now . What's new Between runs there is now a base — the place your convoy returns to after a run, where you spend everything you risked hauling back. · Buildings. The Garage unlocks locomotives, the Workshop — wagons, the Arsenal — weapons, the Warehouse sets the storage cap, the… | — | |
| Community | Dev Diary: Base Upgrades, Specialists, and the Radio Tower It's been a while since I last shared what I've been working on. Time to fix that! What I'm working on Two weeks ago I mentioned I'd started on meta progression. Since then I've also released the demo, and marketing takes time too — but the main focus right now is \ base upgrading\ . Why it's taking longer than expected It's taken more time than I planned, because one thing leads to another. In… | — | |
| News | Demo's out: we're rolling toward release The Last Convoy demo is live on Steam — free, no sign-up, no strings attached. In short: a survivors-like where, instead of a character, you've got a growing road train. We drive through a dying world, and every car you hook on adds a gun or some function. The longer the train, the stronger you are — and the clumsier. The monsters don't just chase you, spit after you or blow up — they latch str… | — | |
| In-game event | The Playtest Lives: New Global Map Remember signing up for the Last Convoy playtest? Well, it's still alive, and a big update just landed — a brand-new global map interface. When I was making the global map, I looked to RimWorld for reference. And there, as you know, there's nothing fancy — a plain hex globe, and everyone's fine with it. But I looked at it and decided: it has to be pretty. So I made it pretty. At least I think s… | — | |
| Community | Dev Diary #1 I haven't abandoned the game, whatever some of you might have thought. I just overslept, spaced out, dropped the ball, fumbled it, blanked, choked, goofed up, froze — long story short, I missed the registration deadline for the summer Steam Fest. Then family stuff knocked me out for a month, and after that a couple of other projects pulled me away. But I'm back with you ːsteamhappyː And I decid… | — | |
| Game update | Gamepad and Steamdeck Support This is more of a test post I'm writing to figure out how the news and announcements system works. I spent my weekend adding gamepad and Steamdeck support. I'm happy with the result, and I hope you like it too. | 22253212 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.