Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Last Convoy Demo›Events›Gamepad and Steamdeck Support
Game update

Gamepad and Steamdeck Support

Last Convoy Demo · published 6 months ago · build 22253212

All eventsPlayers around this dateRead on Steam

This is more of a test post I'm writing to figure out how the news and announcements system works. I spent my weekend adding gamepad and Steamdeck support. I'm happy with the result, and I hope you like it too.

More from Last Convoy Demo

Other announcements

All events
Community1 Sep 2026Nobody asked, but I redrew the wastelandHonestly, the visuals were fine. The road read clearly, enemies stood out, resources didn't look like debris — functionally everything worked. It just wasn't anything to look at. And I wanted it to be. I wanted the frame to be worth something on its own: for the wasteland to feel like a place you're actually driving through, not a backdrop a train sprite slides across. For the atmosphere to com…Community28 Aug 2026The Rescued Get to WorkWhy The story is about rescuing people, and the whole meta layer was built around that: the base, the foremen, the buildings. But in the run itself the rescued didn't take part at all — you pulled someone out of a shelter, and until the base they just rode in the locomotive. I wanted them to matter right away, not only in the base window. Crew Now the rescued work right in the run. A person cli…Community21 Aug 2026The Last Brick — Victory Screens and a Softer StartIn the last news post I admitted the victory screen was still missing. It was the final brick — and here it is. We even overdelivered: there are five of them now. Faction downfall. Every captured invasion point now greets you with a full-screen splash: the defeated boss on the ruins of its lair, the war progress, and what you earned on this faction’s soil — sectors cleared, people rescued, blue…