It's been a while since I last shared what I've been working on. Time to fix that!
Two weeks ago I mentioned I'd started on meta progression. Since then I've also released the demo, and marketing takes time too — but the main focus right now is [b]base upgrading[/b].
It's taken more time than I planned, because one thing leads to another. In the story, we don't just scavenge scrap and gas — we rescue people, and not just anyone: [b]specialists[/b]. So they need to be useful for something — for example, for developing the base. And among the base buildings there's a [b]radio tower[/b] that unlocks access to the story and quests — which means the story and quests themselves need to exist. I'm not ready to ship all this piecemeal: the mechanics are too tightly connected. That's why there's no big news yet, even though a colossal amount of work has been done under the hood over these two weeks.
There's one more problem: I'm on my own, and testing is a full-time job in itself. So in parallel I'm automating the meta-game testing — so the update can come out as soon as possible with as few bugs as possible.
And so these aren't just empty words — here are a few screenshots.
If you haven't tried the demo yet — now's a great time, and wishlists and reviews really help the project. The next post will hopefully be about the radio tower and quests.