Fantasy Classic: Dungeon Crawler
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
210 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
210 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | New Adventure and Gameplay Update New Adventure and Gameplay Update This update adds a new adventure, introduces outdoor exploration maps, expands difficulty options, and makes significant improvements to combat, looting and character management. New adventure · Added Bandit Camp! , featuring outdoor exploration, encounters and staged battles. · Outdoor adventure areas now allow an new environment, not overland, and not dungeon… | 25219799 | |
| Game update | Patch - Overland travel options prompt. Overland travel options prompt. | — | |
| In-game event | Update Exploration, Combat AI & Quality-of-Life Update This update expands dungeon and overland exploration, improves combat automation and performance, and introduces persistent settlement trading. Players Manual has been updated to latest game release. Underwater Exploration · Added submerged terrain for underwater dungeon areas. · Added a visible breath meter while submerged. · Underwater movement… | 25116565 | |
| Game update | Hotfix Patched a big that moved a stairs down into a treasure chamber... I wonder why no one reported that bug? ;-) | — | |
| Game update | Minor Update Added Creature harvesting: Trail rations, hides, pelts, scales and chitin can be gained with a successful Nature check after battles. These items can be sold to merchants, Stores take Trail Rations, and Blacksmith take the rest as raw materials. Combat opening camera now frames all combatants, and Also, your party might find the numbers of Troglodytes around the Wild Coast has increased unsettl… | — | |
| Game update | Update 2026_08_30 Reduced excessive damage values across several creatures. · Rebalanced Armour Use against each armour type’s handling challenge. · Improved Armour Use progression against appropriately challenging attacks. · Overland travel now stops only when more than half the party is Exhausted or Unconscious. · Improved armour roll information on combat cards. · Overland combat respects the parties marching… | — | |
| Game update | Hotfix Sorry about the number of Hotfixes after this release folks. | — | |
| Game update | Hotfix: unconscious combat flow and creature portrait repairs 2026-08-29 Hotfix: unconscious combat flow and creature portrait repairs 2026-08-29 | — | |
| Game update | Hotfix Fixed party defeat incorrectly closing the game. Defeated parties now return safely to load/new-game options. Added an option to guarantee evasion from random encounters. | — | |
| Major update | Major Update (29_08_26) Overland travel · Expanded mouse and keyboard travel across the regional map. · Added route planning with clearer travel paths and estimated journey times. · Travel speed now reflects terrain, weather, time of day, and chosen pace. · Added cautious, normal, and forced travel options. · Added travel endurance and fatigue mechanics. · Added options to camp before fatigue or automatically stop at… | 25004158 | |
| Game update | Hotfix A small hotfix for the Chute in "Into the Mountain of Garang" | — | |
| Game update | Overland travel and spell fixes. Overland travel - Added keyboard movement across the hex map. - Added a Dread indicator and discovery overlay for explored regions this will be used when encounters are live as a "how much danger are we in" indicator. - Added an option to Disable Overland Travel Fatigue if you feel the mechanic is too much - Outdoor random encounters are still being balanced and are not enabled as part of this… | — | |
| Game update | Update 2026_08_20 Expanded overland travel with route planning, movement pacing, weather, day/night travel and improved camping controls. · Added clearer travel endurance, fatigue and forced-movement mechanics. · Improved creature attack, spell-action and condition-effect authoring. · Fixed party creation being cropped from the Tavern at 1920×1080 with Windows display scaling. · Improved responsive sizing across… | — | |
| Game update | Small Fixes and Encumbrance Update This update introduces expanded carrying and encumbrance rules alongside several combat, equipment, and interface improvements. · Added Delete Button for imported images. · Increased every character’s carrying capacity by 10 lb. · Added Encumbered and Heavily Encumbered load categories. · Encumbered characters now make Athletics checks during dungeon exploration, wilderness travel, and combat.… | 24768179 | |
| Community | Development Roadmap The next major development focus for Fantasy Classic is overland travel . This will expand journeys beyond towns and dungeons, introducing wilderness movement, exploration, camping, and the risks of travelling between destinations. Currently movement is restricted to adventure modules only, and camping is safe. All that will change. Work will then continue on a new adventure module , providing… | — | |
| Game update | Beta patch 0.1.1 Minor fixes | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.