Overland travel
- Added keyboard movement across the hex map.
- Added a Dread indicator and discovery overlay for explored regions this will be used when encounters are live as a "how much danger are we in" indicator.
- Added an option to Disable Overland Travel Fatigue if you feel the mechanic is too much
- Outdoor random encounters are still being balanced and are not enabled as part of this update. So sleep well in camps for now.
Spells
- Reworked missile and spell targeting to operate consistently in every direction.
- Party members no longer incorrectly block ordinary missile and spell targeting.
- Improved cone, beam, sphere, missile and ranged-touch targeting.
- Spell effects now stop correctly at solid walls.
- Fixed spell effect artwork appearing enlarged or cropped inside affected hexes.
- Added more consistent spell imagery and audio feedback.
- Expanded the combat spell menu with filters for level, range, role, effect and delivery type.
- Improved casting-menu performance and positioning.
- Spells unsupported in combat are no longer shown as unavailable combat choices.
- Fixed healing spells occasionally rejecting valid injured allies.
- Fixed targeting when multiple combatants temporarily occupy the same hex.
- Restored the minimum casting-effort commitment to 1d6, allowing difficult spells to be attempted at appropriately poor odds.
- Added numerous stability fixes across combat, spell selection, camping and region loading.