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Fantasy Classic: Dungeon Crawler
News
Update 2026_08_20
Game update
Update 2026_08_20
Fantasy Classic: Dungeon Crawler
· published
19 Aug 2026, 20:09 UTC
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Players around this date
Read on Steam
Expanded overland travel with route planning, movement pacing, weather, day/night travel and improved camping controls.
Added clearer travel endurance, fatigue and forced-movement mechanics.
Improved creature attack, spell-action and condition-effect authoring.
Fixed party creation being cropped from the Tavern at 1920×1080 with Windows display scaling.
Improved responsive sizing across the Tavern, Inn, Store, Blacksmith and Temple.
Standardized the game on borderless fullscreen and removed the redundant Display/Video options.
Assorted combat targeting, armour, encumbrance and interface fixes.
More from Fantasy Classic: Dungeon Crawler
Other announcements
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In-game event
13 Sep 2026
Major Combat Pass
Major Combat Pass In the first major fork from the TTRPG system, the CRPG version of FCDC has received its own balancing pass. Combat defence has received a major overhaul, making defensive actions clearer and more consistent for characters and creatures. · Attacks now resolve through separate defensive stages: Defence, Dodge, Shield Use, and finally automatic Armour protection. · Defence dice…
Game update
13 Sep 2026
Hotfix
Fixes a save issue
In-game event
12 Sep 2026
Caverns of the Wild Coast
Along the Wild Coast, the troglodytes have always existed in scattered nests beneath the limestone cliffs, drowned caves and fissures that open only at low tide. Until recently they were a nuisance rather than a true danger: territorial, foul-smelling and vicious when cornered, but reluctant to range far from the darkness of their warrens. That has changed. In recent months, coastal hunters hav…