Major Update (29_08_26)

major update

Fantasy Classic: Dungeon Crawler · build 25004158 · published

On SteamNotes only · this build shipped before we watched the app

Overland travel

  • Expanded mouse and keyboard travel across the regional map.

  • Added route planning with clearer travel paths and estimated journey times.

  • Travel speed now reflects terrain, weather, time of day, and chosen pace.

  • Added cautious, normal, and forced travel options.

  • Added travel endurance and fatigue mechanics.

  • Added options to camp before fatigue or automatically stop at dusk.

  • Overland travel fatigue can now be disabled from the Game options.

  • Added day, night, weather, time, and regional dread indicators.

Camping and recovery

  • Added dedicated wilderness camping.

  • Party activities can be reassigned during each hourly rest period.

  • Added automatic resting until dawn or until travel endurance is restored.

  • Wilderness encounters are checked during each hour of camping.

  • Improved reporting for healing, condition removal, poison, and recovery.

  • Critical-success Competency Points now require the attempted action to succeed.

Settlements and services

  • Added regional settlements throughout the overland map.

  • Settlements can provide different combinations of taverns, inns, stores, blacksmiths, temples, and party storage.

  • Shop inventories and services now vary by settlement.

  • Added regional price adjustments.

  • Improved travel between settlements and adventure locations.

Wilderness encounters

  • Added biome- and dread-based wilderness encounter tables.

  • Added a pre-combat encounter screen showing the creatures encountered.

  • Parties may fight or attempt to evade using Sneak against the creatures’ awareness.

  • Camouflage and muffling magic can assist evasion.

  • Added creature portraits to encounter cards.

  • Added biome-specific outdoor battlefields for grasslands, forests, mountains, foothills, swamps, deserts, wastelands, tundra, and ashlands.

Combat AI

  • Added streamlined Swarm Rush behaviour for vermin and massed creatures.

  • Added Simple Melee behaviour for straightforward combatants.

  • Improved performance and reliability in large battles.

  • Improved healer AI so support-focused casters recognize and treat injured allies.

  • Improved automated movement toward missile and spellcasting positions.

  • Fixed cases where automated turns could stall combat.

Spells and combat

  • Improved missile, cone, beam, sphere, and other spell-targeting calculations.

  • Corrected line-of-sight behaviour around allies and solid obstacles.

  • Improved combat spell filtering and menu responsiveness.

  • Improved spell and condition visual effects.

  • Fixed several missing or incorrectly scaled effect images.

  • Improved outdoor-combat creature placement and targeting.

World detail

  • Added substantial regional lore throughout the overland map.

  • Lore markers now provide additional information about notable locations.

  • Explored regions reveal nearby dread levels without exposing exact encounters.

  • Expanded the Creature Compendium and associated creature artwork.

Additional fixes

  • Improved save compatibility when official adventure modules are updated.

  • Fixed several encounter completion and one-shot encounter issues.

  • Improved settlement service availability.

  • Fixed missing encounter portraits and creature icons.

  • Numerous interface, combat, resting, spellcasting, and authoring reliability fixes.

Major Update (29_08_26) · Fantasy Classic: Dungeon Crawler build 25004158 · SteamPeaks