Fantasy Classic: Dungeon Crawler · build 25004158 · published
Expanded mouse and keyboard travel across the regional map.
Added route planning with clearer travel paths and estimated journey times.
Travel speed now reflects terrain, weather, time of day, and chosen pace.
Added cautious, normal, and forced travel options.
Added travel endurance and fatigue mechanics.
Added options to camp before fatigue or automatically stop at dusk.
Overland travel fatigue can now be disabled from the Game options.
Added day, night, weather, time, and regional dread indicators.
Added dedicated wilderness camping.
Party activities can be reassigned during each hourly rest period.
Added automatic resting until dawn or until travel endurance is restored.
Wilderness encounters are checked during each hour of camping.
Improved reporting for healing, condition removal, poison, and recovery.
Critical-success Competency Points now require the attempted action to succeed.
Added regional settlements throughout the overland map.
Settlements can provide different combinations of taverns, inns, stores, blacksmiths, temples, and party storage.
Shop inventories and services now vary by settlement.
Added regional price adjustments.
Improved travel between settlements and adventure locations.
Added biome- and dread-based wilderness encounter tables.
Added a pre-combat encounter screen showing the creatures encountered.
Parties may fight or attempt to evade using Sneak against the creatures’ awareness.
Camouflage and muffling magic can assist evasion.
Added creature portraits to encounter cards.
Added biome-specific outdoor battlefields for grasslands, forests, mountains, foothills, swamps, deserts, wastelands, tundra, and ashlands.
Added streamlined Swarm Rush behaviour for vermin and massed creatures.
Added Simple Melee behaviour for straightforward combatants.
Improved performance and reliability in large battles.
Improved healer AI so support-focused casters recognize and treat injured allies.
Improved automated movement toward missile and spellcasting positions.
Fixed cases where automated turns could stall combat.
Improved missile, cone, beam, sphere, and other spell-targeting calculations.
Corrected line-of-sight behaviour around allies and solid obstacles.
Improved combat spell filtering and menu responsiveness.
Improved spell and condition visual effects.
Fixed several missing or incorrectly scaled effect images.
Improved outdoor-combat creature placement and targeting.
Added substantial regional lore throughout the overland map.
Lore markers now provide additional information about notable locations.
Explored regions reveal nearby dread levels without exposing exact encounters.
Expanded the Creature Compendium and associated creature artwork.
Improved save compatibility when official adventure modules are updated.
Fixed several encounter completion and one-shot encounter issues.
Improved settlement service availability.
Fixed missing encounter portraits and creature icons.
Numerous interface, combat, resting, spellcasting, and authoring reliability fixes.