Manala
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Manala: patch notes for August 24th Fallen enemies leave shades Defeated bodies now gather in their own corner of the room, and a fully looted corpse rises as a pale shade that drifts through the room and mutters as it goes. You can see what combat does Poison, plague and armor damage now appear at the target the moment they land, and enemies that strike first play their opening attacks on screen before your turn. Item descriptio… | — | |
| Game update | Manala: patch notes for August 19th Manala is a small MMO where fights are played out with a deck of cards. Here are things I've shipped since the last update: Smoother combat animations · Combat used to stutter beforehand - the animations and movement when fighting are now more acceptable to the eye. Improved view of deck editor · You can now clearly see if your gear does not support any cards that are in your deck · The window… | — | |
| Community | Smith class guide One thing to correct. The guide walks through the Smith's class cards and I forgot the Boulder while recording, which is the most interesting of the three. So, all three properly: · Boulder . 3 damage at 80%. It ignores the armor pool completely, so it lands on health no matter what the target is wearing. It needs no weapon, which means it works with empty hands. And it cannot kill - it floors… | — | |
| Game update | Patch notes: things done since the demo launch Demo : · Smoother room-to-room movement , stabilized NPC positioning and reduced screen flicker · Full English coverage : every text in the game follows your language choice, including item drop messages · Equipment can now be removed from an equipped slot by dragging it back to the inventory Full game (in addition to the improvements above, coming Nov 5th) : · New card "Bind to combat" : playi… |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.
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| News | The free demo is out If you have not seen it before, this is how it works. Your equipment decides your deck Every card belongs to your character from the moment you create it. What decides which ones you can actually play is the gear on your body. Buy a shield and Block, Guard Stance and Shield Bash become playable. Hold a one-handed sword and the Attack card does 3 damage at 80% accuracy; hold a two-hander and the… | — |
| Community | Class Guide #2 - The Warrior The warrior has no special cards. That is the point. Every other class in Manala leans on one signature move. The mage has spells, the healer has the touch, the smith has his hands, the alchemist has his powders. The warrior brought a sword and the confidence to stand in front of you with it. What it has instead of a trick: · The highest base damage of the five. The hardest honest swing in the… | — |
| Community | The Cheat Cards Are In! Breaking the rules is now a card in your deck Last week, I attended a local game development meet-up and showed my game. I left with a crucial new idea: that I should pick one thing that defines the game and make that deeper, not trying to build everything out all at once. The idea i took away was to double down on the LARP, honor and cheating mecahnics. I've updated the game so that every card… | — |
| Community | Class Guide #1 - The Mage: How to Survive as a Glass Cannon "It's rough being stuck on 5 HP: does my character ever get stronger?" Fair question. In Manala your health bar doesn't level up. You don't out-tank the fight - you out-play it. I'll be doing class guides for every one of the five classes, starting with the hardest one to keep alive: the Mage. Your mana IS your armor. The Mage wears cloth only Your Mana Shield absorbs damage as mana instead of… | — |
| Community | Devlog #1: Where Manala came from First devlog is up. Manala is a 2D MMORPG built on Finno-Ugric mythology, driven by card combat. This is the story of where it came from. Three influences, three pillars: · LARP (10 years): the faction war. Fun over winning. · MUME, the text MUD I started 25 years ago: under the graphical coat, Manala is still a MUD at heart. Room to room, one persistent world. · Slay the Spire: the card combat… | — |