Manala · published

The Healer guide is up on YouTube. This post carries the part that does not fit in a video: the exact regeneration numbers, and the three things that switch them off.
Where the Healer sits among the five
Class
Health
Base Dam
Dodge
Armor
Regen
Warrior
10
2
10%
plate mail
none
Smith
12
1
5%
plate mail
none
Alchemist
6
1
10%
ring
none
Mage
5
0
10%
cloth
none
Healer
5
0
15%
ringmail
2HP/30s
The healer automatically regenerates 2HP out of combat every 30 seconds. In combat, the regen continues if the healer has a Healer's Wand equipped. Wounds prevent healing in both cases.
The two class cards
Bind Wounds heals an ally for 4, or puts one who has gone down back on their feet. Healing Touch drains 8. Neither is the Healer's defence. That is Keep Your Distance, a stance that negates an incoming attack outright, and it only plays with a spear, a polearm or a staff. The Healer spawns holding a Healer's Wand, which counts as a staff. The recipes
Healing Bandage, Healing Potion, Mana Potion and the Healer's Wand itself. In the free demo all four are open from the start. In the full game the two potions need 100 lifetime merit and the wand needs 300, so a fresh Healer earns the right to make their own weapon. Wishlisting is what tells me the work is worth continuing:
Come and complain or submit bug reports here, I read and reply to all of them: https://discord.gg/MS9vXquzMX