MADNESS: Project Nexus
Playing now
116−11 vs. yesterday
2.4%of peak
All-time peak
4,919Oct 2021
Playing now
116−11 vs. yesterday
All-time peak
4,919Oct 2021
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Auditor Plush & Shirt + Development Sitrep! So, now that we've gotten some practice under our belts turning Gods into plushies, we decided to aim a little higher this time. That's right it's that moody mortal meddler himself, the Auditor! Coming at you not just as a squishy little plush and pin , but also as a t-shirt ! Although we were able to very accurately and adorably capture his visage, we unfortunately couldn't exactly replicate t… | — | |
| In-game event | Full Release v1.10.a Update ːmpn_hankː Full Release \ ːmpn_hankː FIXED ⦁ During cutscene dialog/narration, the visual of a character speaking would glow if their in-game character had been flashing a color (attacking, injury, debuffed, etc.). This is now fixed (I HAVE BEEN TRYING TO CLEAR THIS BUG FOR FOUR YEARS). Also, the ambient color for the narration character is now a soft blue to match the background. ⦁ Ragdolling… | 21957600 | |
| Community | Phobos + Hot Dog Vendor Plushie! A transdimensional megalomaniac and a perennial enigma. A God-Emperor and a God of Glizzies. The forces of Nevada often manifest themselves in extremely varied and unforeseen ways, and there are few incarnations more enduring than that of the self-proclaimed 'God-Emperor' himself Director Phobos , and the utterly inexplicable Hot Dog Vendor . Fortunately, these mere effigies of said terrible an… | — | |
| Community | CHURCH + JORGE PLUSHIES & CUSTOM CAMPAIGNS!!! WAKE UP, CHUCKLEHEADS! It's time to PUT MORE SQUISHY THINGS IN YOUR HOME ! We tried making PINS but it WASN'T GOOD ENOUGH! NOW THE BOYS ARE MARKETABLE and can TAKE A PUNCH! You can PAY THEM to COME TO YOUR HOUSE and STAND GUARD or be on TEA PARTY DUTY! They will BAG THEMSELVES and go ANYWHERE IN THE WORLD for CHEAP ! BUT DON'T WAIT! This contract is only open until AUGUST 27TH ! They don't want… | — | |
| Community | Sharkrobot merch drop and Project Nexus sitrep! Hey there folks! We've got a MASSIVE merch drop today from Sharkrobot , alongside another update on the state of mod development for Project Nexus. There's a heckuva lot going on on both fronts, so let's get right into it. First things first: merch! Sharkrobot's really outdone themselves here. T-shirts, hoodies, long sleeves, tank tops, pins, cards AND keychains (oh my!) Seriously, these guys w… | — | |
| Community | Sheriff Plushie & Church + Jorge Pins! Well looky here! If it ain't our old pal the Sheriff! And his two favorite knuckleheads as well! That's right, Makeship's back to rustle up some trouble, and this time we've got a proper hat-trick of goodies for ya! The head honcho of MERC himself, the Sheriff in lovable plush form, and the enforcer tag-team of Church and Jorge in enamel pin form! Y'all know the deal by now. Quality goods that'… | — | |
| Community | Limited Edition Jeb Plushie + Pin & Project Nexus Sitrep! Makeship has blessed us once again with another merch drop of biblical proportions! This time around it's the OTHER good (allegedly) doctor (allegedly) Jebediah Christoff who's graced us with his presence, both in plushie AND enamel pin form! Jeb's crusade knows no bounds. He's ready to bring the fight ANYWHERE with low, flat-rate WORLDWIDE SHIPPING . Hurry though, this contract's only good thr… | — | |
| In-game event | Full Release [1.08.e] Update The release branch is up to date with all beta updates EXCEPT FOR MODDING ! As always, let us know if you see any issues with the new updates, or anything else you spot! | — | |
| Game update | Beta Patch v2.13.l ːmpn_engiː Beta [2.13.l] ːmpn_engiː releasebeta Branch on Steam] FIXED ⦁ Characters with modded weapons would sometimes have their full inventory/warchest wiped when the item's mod was removed (or altered to a different MadCard name, which is effectively the same thing). This should be resolved. ⦁ Phobos's Ghost summons should no longer softlock the game. This error was caused by a Ghost being… | — | |
| Game update | Beta v.2.13.j Update ːmpn_engiː Beta [2.13.j] ːmpn_engiː TWEAKED ⦁ Sludgethrower offhand grip point wasn't oriented correctly. ⦁ The Bext_short_1 barrel extension's connection point wasn't connected properly. MODDING ⦁ ``Keycard`` on MadCard_Execute would only accept Items/Collectibles (keycards, c4, etc), but has been expanded to accept equipped weapons too (like the Clockwork Sword vs the S3LF-Eater). Set your Ex… | — | |
| Community | Limited Edition Boombox Man Vinyl Figure and enamel pin available NOW!!! Hey there folks! Things are still chugging along with the Scene Tools over at HQ. Our current objective is getting the Event system ported to a workable format (.JSON) in order to enable custom scripted events in your stages (Think interactables, custom cameras, objectives, cutscenes, etc. Anything beyond raw go-in-room-kill-stuff gameplay.) We’re plugging away to get that to y’all in a stable… | — | |
| Community | Custom Scene Tools are here! It's here! Today we take another step in the modding journey for Project Nexus. Well, more of a giant leap because today, we've just publicly released the SCENE TOOLS! What are the scene tools? In short; the tools that are enabling the construction of custom stages. This is currently an extremely early version of what these tools will eventually become, but the groundwork is all here and ready… | — | |
| Community | Gibbing Tree Sitrep and New Limited Merch Drop! Hey there gang! The past several weeks have been crazy busy for us, so we wanted to give y'all a quick update on what we've been up to, both inside Project Nexus and out. All that, plus a sweet new merch drop! Sitrep Time! On the PN side of things, If you caught our latest update post, you'll know that we're about to roll out the beginning of what will soon become custom stages . In short, we'r… | — | |
| In-game event | Beta v.2.13.a Update ːmpn_engiː Beta [2.13.a] ːmpn_engiː FEATURED ⦁ Custom Stages are coming soon! This update gives the game the ability to read custom scene files for the Playground specifically. Until v1.0 of the tools go out (this week we hope?), you can give the new feature a whirl with the Custom Playground Demo I put on the workshop. It's not a very interesting stage, but it was made with the new tools and i… | — | |
| Community | Happy M:PN Launch Anniversary! It's been three years since this 8-year project finally launched, and we're still adding content. ...but It was around this time last year when Krinkels and I decided that a true Madness game doesn't deserve the name if fans can't make their own content. The spirit of Madness has always been its creative community, and while Krinkels builds the foundation, it's the contributions of all of you t… | — | |
| Game update | Beta Update v.2.12.a ːmpn_engiː Beta [2.12.a] ːmpn_engiː FIXED ⦁ Framerate Issues: Enemy grapple effectiveness has always been boosted at higher framerates, as well as a few other enemy behaviors (usually related to attacking). They should now be equally effective (or not) regardless of the refresh rate of your current resolution. Also, those of you having an easier experience on a lower framerate are gonna notice… | — | |
| Game update | Beta v2.11.l Update ːmpn_engiː Beta [2.11.l] ːmpn_engiː FIXED ⦁ NPCs will now properly swap to the weapon on their back when they run out of ammo or lose the weapon in their hand! You'll see dumb NPCs save their empty weapons when they run out of ammo, but your Arena Hirelings and Story allies will simply discard the empty before swapping. ⦁ Corpus Buffs (bonuses to stats, etc) weren't applying to most NPCs. ⦁ San… | — | |
| Community | Madness Day 2024 is imminent! Madness Day 2024 is exactly 1 month away! As usual we'll be celebrating on September 22nd and 23rd by hosting our annual Twitch streams where we showcase all you guys' kickass creations. This year however, if all of you are really, really good (and Matt can finish forging this BEHEMOTH,) we may even debut Madness Combat: 12! If you wish to participate, either by submitting a creation or donatin… | — | |
| Community | Hank and Tricky plushie rerun! So, turns out whatever weird science was responsible for actualizing those Doc plushies had the very lucrative side effect of warping a boatload of Hank and Tricky plushies back into our present reality. Well, we're not one to look gift horses in the mouth (they scare us) so we're sharing the wealth! Y'all know the drill. Worldwide, flat-rate shipping, high-quality builds, limited time only. Th… | — | |
| Game update | Beta Update v.2.11.g ːmpn_engiː Beta [2.11.g] ːmpn_engiː TWEAKED ⦁ The Arena Helipad had its fog and rain effects optimized. If this helps the framerate of players who were having issues there, we'll be able to apply the tweak to other areas of the game too. ⦁ Murder Room is the biggest perpetrator of wave spawn soft-locks, so it's had all of its nooks and crannies cleaned up. Any surface where an enemy could be kn… | — | |
| Game update | Full Release Build v.1.08.d Updated! Full Release [1.08.d] The release branch is up to date with all beta updates ( OTHER THAN MODDING , which is still available on the beta branch)! This one took a while to get out (ONE YEAR since the last full update?!), but now the Creber Origin and all the updates since then are in every build of the game. As always, let us know if you see any issues with the new updates, or anything else you… | 14874838 | |
| Game update | Beta Update v.2.11.f ːmpn_engiː Beta [2.11.f] ːmpn_engiː ADDED ⦁ (MODDING) DefaultLoadout has been added to Character MadCards, giving characters access to a collection of backup weapons when they would otherwise spawn unarmed (works a lot like UnarmedReplacement, but as a random list). FIXED ⦁ (MODDING) Ambush-spawn enemies (Nexus Soldats, for example) cannot be assigned a Player controllers instead of an AI contr… | — | |
| Game update | Beta Update v2.11.e ːmpn_engiː Beta [2.11.e] ːmpn_engiː FIXED ⦁ The weapon selection outline shader wasn't working fully with objects pulled in from modded MadObj bundles. ⦁ DoTs could break some automaton-type enemies (Ghoul, Hive, etc.) ⦁ Background characters (Arena helipad, etc.) weren't loading in their armor. | — | |
| Community | DOC PLUSHIE CAMPAIGN EXTENDED! Cover/thumbnail art by AngelDrawRus Animation by GlitchArtTV We've been able to stabilize the portal just a bit longer! You now have until JUNE 13TH to pick up your very own Doc plushie! We won't be able to pull this trick off again, so get in on it before it's gone for good! And for those of you who missed it the first time, check out our blog posts about the brand new Workshop Beta that you c… | — | |
| In-game event | Beta v2.11.a: "The Modding Update" ːmpn_engiː **Beta [2.11.a]** ːmpn_engiː FEATURED ⦁ Modding & Workshop Access is here! For more info on how to use mods or to make them, head over to the Workshop and check it out. ADDED ⦁ To make life easier for modders, you can use the launch option nosplash to boot up the game without the intro sequence. FIXED ⦁ If a career file was broken or inaccessible, it could make deleting (or sometimes… | — | |
| Major update | Modding Project Nexus The doors to modding MADNESS: Project Nexus are open. Modding is still in beta , but enough is now supported to get the community started. (If you have any questions or are having any issues, pop onto our Discord or the Workshop discussion page ) ----- ADDING MODS TO THE GAME Step 1: Subscribe to the Beta Branch on Steam (Modding is currently in beta). Step 2-a (Workshop Only) : Subscribe to mo… | — | |
| Community | M:PN Workshop Preview and Beta Release Date! Cover image/banner courtesy of Conne Hello again, friends! It's been months since we first teased it on Twitter...so who's ready to talk about modding and Project Nexus? We sure as heck are. And we'll be sprinkling in some previews of our early Beta testers' WIP projects along the way. Courtesy of Lurk Let's cut right to the big question first: when will this release? Right now, we're aiming to… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.