
⦁ During cutscene dialog/narration, the visual of a character speaking would glow if their in-game character had been flashing a color (attacking, injury, debuffed, etc.). This is now fixed (I HAVE BEEN TRYING TO CLEAR THIS BUG FOR FOUR YEARS). Also, the ambient color for the narration character is now a soft blue to match the background.
⦁ Ragdolling a character would stop them from appearing in any cutscene narrations.
⦁ Characters who speak during a cutscene were being assigned shaders that "glow".
⦁ Characters could be grappled while dying (but not dead, such as during the shock damage electrocution animation), which could lock them into being unkillable.
⦁ Minigun’s Advanced Weapon Animator was preventing it from playing its charge-up sfx (spinning barrel sound) the first time.
⦁ Holding SHIFT while equipping a weapon to your back, while your back is currently empty AND you’re holding something in your main hand, would stop the weapon being equipped to your back.
⦁ Modding: Vessels and Character Refs are nearly ready for testing in the public Beta branch! We’ll let you know when the tools make it to SceneTools and ModTools respectively.