Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
MADNESS: Project NexusNewsBeta v2.11.l Update
Game update

Beta v2.11.l Update

MADNESS: Project Nexus · published 30 Aug 2024, 17:50 UTC

All newsPlayers around this dateRead on Steam

ːmpn_engiː Beta [2.11.l] ːmpn_engiː

FIXED


⦁ NPCs will now properly swap to the weapon on their back when they run out of ammo or lose the weapon in their hand! You'll see dumb NPCs save their empty weapons when they run out of ammo, but your Arena Hirelings and Story allies will simply discard the empty before swapping.
⦁ Corpus Buffs (bonuses to stats, etc) weren't applying to most NPCs.
⦁ Sanford may not have been throwing his hook when controlled by the AI.
⦁ Dr. Gonne's scarf was unavailable at the Quartermaster.
⦁ The "ResistDizzy" bonus on items (usually armor) wasn't working correctly, but now it is!

TWEAKED


⦁ Clockwork Sword will appear in the Playground now, and can also be used as a Root for modding MadCards.
⦁ All three Cryo guns have had their magazines tweaked so that they're now available at the workbench, which will also fix cost issues with those weapons.
⦁ Cryo guns using the correct inventory icons.
⦁ The bonuses representing damage taken from different damage types are labeled as "vuln" on an item's stats breakdown, such as "vulnFire". Note that this will not change how modders refer to these values in their MadCards. We've also added new damage resistences (see MODDING below).

MODDING


⦁ We've added ``DefaultThrown`` to Character MadCards, so your characters can have grenades AND sidearms assigned. DefaultSidearm can still be used to equip throwables you can hold (like molotovs), but DefaultThrown will only work for thrown slot throwables (grenades, knives, etc.).
⦁ ``DefaultOffHand`` on Character MadCards now has new rules! If the game can spawn the weapon into your off-hand, it will...meaning, unless it's a Shield (or some goofy off-hand item like the Demoniac candle), if your character doesn't spawn with *something* in their main hand, their DefaultOffHand will not spawn at all.
⦁ Because of the above changes, Shields will now obey the rules of ``DefaultSidearm`` and appear on a character's back. You'll need to migrate the shield from DefaultSidearm to DefaultOffHand if you want them to spawn with it in their hand.
⦁ The Recovery value on ranged weapons and their addons was inverting (50 becomes -50, for example) if you didn't specify the value yourself on the weapon's MadCard.
⦁ Access to the Fence's store is granted! Modders can set an item's store to Fence to have it sold for Tokens outside the HQ (the conversion is automatic).
⦁ Custom prices have been added to all weapons and gear under the name ``CustomPrice``. If the value is 0 or less, or if you do not modify it, the normal price calculator will continue to do its thing. Whole numbers only (Nevadeans don't believe in loose change).
⦁ New bonuses for your weapon and armor buffs: ``DamageFromSlash, DamageFromBlunt, DamageFromBullet, DamageFromBite, DamageFromPierce, DamageFromExplosive, DamageFromDeRes, DamageFromForce``.
⦁ Safeguard added to prevent the audio system from breaking the rest of the game in strange ways when it cannot find the event as written.


IMPORTANT NOTE FOR MODDERS: Be sure to update your usage of ``DefaultOffHand`` in your mods! The new rules changes may affect how your custom characters spawn their sidearm.

More from MADNESS: Project Nexus

Other announcements

All news
Community8 Aug 2026Bossman Plushie and CUSTOM ARENA TOOLS!About time, eh chief? Yep! It's the best darned right-hand-man in Nevada. A very boss man, if you will. A boss man who bosses men (among others, he's not picky.) None other than THE Bossman. He's helped you hand-pick an elite squad of badasses, raise an army, establish a network of supplies, logistics, intel and contacts, vanquish your many, many foes and conquer not only your own piece of Neva…Community29 May 2026MC6 Hank & Agent Plushie!It's throwback time, baybay! Did you know that Madness Combat: Antipathy turns 20 this year? We didn't. Total coincidence. But we take those! Celebrate the 20th Anniversary that we definitely foresaw with Hank sporting his Sunday best , and the humble Victims themselves, the AAHW Agent . Complete with removable, REVERSABLE shades in Classic black AND post-upgrade-glowy-red, sick ass L33T sword…In-game event15 Apr 2026Beta Branch Update v2.19.a Updateːmpn_engiː Beta [2.19.a] ːmpn_engiː \ Hey folks, sorry to announce this one a week after we launched, but there were some BIG changes and we didn't wanna commit to more than a discord announcement until we knew for sure that we weren't gonna have to roll the update back. Everything's been stable enough so here it is: FEATURED ⦁ Vessels : The live beta for Vessels is ready. We wanted to get thes…