Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
MADNESS: Project NexusNewsBeta v.2.13.j Update
Game update

Beta v.2.13.j Update

MADNESS: Project Nexus · published 9 Dec 2024, 21:40 UTC

All newsPlayers around this dateRead on Steam

ːmpn_engiː Beta [2.13.j] ːmpn_engiː


TWEAKED


⦁ Sludgethrower offhand grip point wasn't oriented correctly.
⦁ The Bext_short_1 barrel extension's connection point wasn't connected properly.

MODDING


⦁ ``Keycard`` on MadCard_Execute would only accept Items/Collectibles (keycards, c4, etc), but has been expanded to accept equipped weapons too (like the Clockwork Sword vs the S3LF-Eater). Set your Execution MadCard's ``CheckOffHand`` value to true if you don't want only the main hand to be checked for the weapon.
⦁ Added the AddTraits, AddBehaviors, RemoveTraits, and RemoveBehaviors arrays to the Character Marker in the SceneTools project. These let you add some versatility to individual characters beyond their default Traits and Behaviors found on their MadCard.
⦁ The SpawnEnabled boolean is now usable by the Squad spawner (instead of just the Character spawner). Likewise, the Zone Spawner now allows Squads instead of just Characters.

More from MADNESS: Project Nexus

Other announcements

All news
Community8 Aug 2026Bossman Plushie and CUSTOM ARENA TOOLS!About time, eh chief? Yep! It's the best darned right-hand-man in Nevada. A very boss man, if you will. A boss man who bosses men (among others, he's not picky.) None other than THE Bossman. He's helped you hand-pick an elite squad of badasses, raise an army, establish a network of supplies, logistics, intel and contacts, vanquish your many, many foes and conquer not only your own piece of Neva…Community29 May 2026MC6 Hank & Agent Plushie!It's throwback time, baybay! Did you know that Madness Combat: Antipathy turns 20 this year? We didn't. Total coincidence. But we take those! Celebrate the 20th Anniversary that we definitely foresaw with Hank sporting his Sunday best , and the humble Victims themselves, the AAHW Agent . Complete with removable, REVERSABLE shades in Classic black AND post-upgrade-glowy-red, sick ass L33T sword…In-game event15 Apr 2026Beta Branch Update v2.19.a Updateːmpn_engiː Beta [2.19.a] ːmpn_engiː \ Hey folks, sorry to announce this one a week after we launched, but there were some BIG changes and we didn't wanna commit to more than a discord announcement until we knew for sure that we weren't gonna have to roll the update back. Everything's been stable enough so here it is: FEATURED ⦁ Vessels : The live beta for Vessels is ready. We wanted to get thes…