Wend Playtest
Playing now
1Sampling since 14:20 UTC
50%of peak
All-time peak
27 Sep 2026
Playing now
1Sampling since 14:20 UTC
All-time peak
27 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Playtest 84 Balanced Campaign · Added Vespers portrait | — | |
| Game update | Playtest 84 Balanced Campaign | — | |
| Game update | Playtest 82 Sound arrives in Wend with effects for building, upgrading, tower fire, enemy deaths and match results · Rejoining a co op match now restores you cleanly for everyone instead of leaving you marked as gone · The game simulation now runs as native code so long matches and busy rounds play smoother · The mage now shows his portrait in campaign dialogue · Dialogue typing clicks are softer and less… | — | |
| Game update | Playtest 81 Story dialog on Steam Deck now fits · The old glowing path no longer exists | — | |
| Game update | Playtest 80 Mob paths now follow the road and branch cleanly instead of weaving parallel trails · Zone waves animate smoothly without stutter on busy boards · Mana wells erupt on a steady clock · Old paths clear completely when your maze changes · Tutorial highlights point at the exact buttons on every device · Story dialog panels fit their text instead of cutting it off | — | |
| Game update | Playtest 79 Undo now takes back only your last action instead of reverting state completely · Selling is blocked while in build mode · Dragging out a row of towers is much smoother · Crystals settle down while you build and come alive when the round starts · The build timer now waits for the story dialogue to finish · Pressing build with no supply tells you why instead of showing a ghost tower | — | |
| Game update | Playtest 78 Campaign maps now render grass color changes · Suggested tower ghosts actually show in campaign · The smash view now only works during the build phase | — | |
| Game update | Playtest 77 Smoother tower placement as the build hint no longer recalculates every frame · Fixed groundwork for a rare crash while placing towers, with better reporting if it returns · Dialogue polish and balance changes across the first six missions | — | |
| Game update | Playtest 76 The campaign has arrived with ten story missions · Mana roads are now real stone art with mana flowing beneath · New paths reuse existing road so your maze stays clean and easy to read · Older builds must update before playing online · Hovering a tower no longer previews a sell reroute outside sell mode · Tutorial highlights frame the exact hotbar buttons · Fixed a rare crash while a board was… | — | |
| Game update | Playtest 75 Enemies are now hand drawn skeletons instead of placeholder shapes. · Mana wells have new artwork. · Ranked UI update for board/player markers · A player who leaves a ranked match keeps their seat, greyed out and unselectable. · Building towers is smoother and the path preview updates faster. · Browsing Trials maps no longer stalls the game. · The tier number on tower crystals is now readable o… | — | |
| Game update | Playtest 74 The victory screen now takes controller input so you can leave a finished match. · On Steam Deck the game fills the whole screen instead of leaving black bars. · The rail is now one continuous piece across the top, right and bottom of the board. · A new top bar carries the timer, round, score, phase, towers, gold and mana. · The right rail shows a live leaderboard that moves you up as you pass… | — | |
| Game update | Playtest 73 Enemies now follow one shared path instead of splitting into lines a tile apart. · On PC the game stays on keyboard and mouse even when a controller is plugged in. · You can switch to controller in Settings. · Upgrade mode now upgrades the tower you confirm on. · Sell mode now sells the tower you confirm on. · Hold the right trigger while confirming to upgrade or sell rapidly. · Selecting a tow… | — | |
| Game update | Playtest 72 Text across the whole game is sharper and easier to read. · Button icons are now vector art and stay crisp at every size. · Buttons and panels have lighter edges and softer shadows. · The living board background now sits behind every menu, not just the home screen. · Star ratings are larger and readable at a glance. · The tower details panel is tighter with less wasted space. · Tower stats now… | — | |
| Game update | Playtest 71 Merging towers is gone. Press R to upgrade a tower where it stands, for the price of another tower of its tier. · Build, sell and upgrade each have their own colour and a label at your cursor. · Towers slam down when you place them. · Hold shift and drag to lay a straight line of towers, and it turns wherever you turn without letting go. · Press Z to flatten everything on the board so you can r… | — | |
| Game update | Playtest 70 Rejoining a match now brings back your board instead of an empty one. · Towers no longer carry firing state from a round into the next build phase. · Leftover mobs and beams are cleared properly between rounds. · Everyone in a party needs this build to play together. | — | |
| Game update | Playest 69 Towers now place instantly no matter how many are already on the board. · Your build preview no longer flickers when a teammate places a tower. · Fixed a crash that could happen while placing a tower. · The ready counter resets to zero at the start of every build phase. · Space now readies you up instead of starting the round on its own. · A round can no longer start before everyone has readied… | — | |
| Game update | Playtest 68 Towers, sells and merges now reach every player reliably. · If your game ever falls out of step it now notices within a second instead of at the end of the round. · When that happens it sends you only what you missed instead of replacing your whole board. · Nothing you built can be wiped by the game trying to fix itself. · Losing your last mana now ends the run straight away instead of leaving… | — | |
| Game update | Playtest 67 Fixed the big one where a teammate's tower would appear on their board and never on yours. · Once that happened the boards never came back together for the rest of the match. · Towers, sells, merges and upgrader feeds now always land for everyone. · Fixed a bug where you were told it was not your section while standing in your own section. · Fixed being told it was build phase only during the b… | — | |
| Game update | Playtest 66 Towers now change shape twice as they climb instead of once. · Tiers 1 and 2 keep the original tower. · Tiers 3 and 4 use the second design. · Tier 5 and above use a new third design. · Fixed a bug where a teammate's tower could go up on their screen and never appear on yours. · Once that happened nobody could build on that tile again for the rest of the match. · You can no longer sell towers i… | — | |
| Game update | Playtest 65 Co op no longer runs the game on the server. Your own machine runs it now, so what you see is what is happening. · Towers fire and mobs die the instant they should, with no waiting on the server. · Mobs at zero health no longer walk on until the server catches up. · Your mana can no longer drain from leaks you never saw. · A match can no longer end while everyone still has mobs on the board. ·… | — | |
| Game update | New Co Op Playtest (64) Trials co op now puts your whole party on one shared board. · Each player owns their own section and can only build there. · A glowing purple crack shows where your section ends. · Every player gets their own checkpoint and at least one zone. · Extra checkpoints are shared out evenly and at random. · Which player the enemies reach first changes every map. · Supply and gold are split evenly betw… | — | |
| Game update | Playtest 63 Enemies hit harder from the very first round. · Skeletons now push much deeper into your maze before they die. · Late rounds ramp up faster so a long run stays dangerous. · Maps have fewer rocks and trees, giving you more room to build. · Trials now shares gold with every player, which was never actually working. · Trials scales properly for two, three and four players. · Team matches send fewe… | — | |
| Game update | Playtest 62 Bonus zones now sit on open grass with a glowing aura instead of painted ground. · Stronger zones have taller and faster waves. · Where two zones overlap the tiles pulse in both of their colours. · A cataclysm pulses in rainbow and is the easiest thing on the board to find. · Lightning from a tower standing on a cataclysm now fires in rainbow. · Zone values are written on the ground so you can… | — | |
| Game update | Playtest 61 Tapping the screen during a match now works. · A tower's info panel now closes when you merge or sell that tower. · Building the wrong tier onto a tower now tells you why it was refused. · Trials map cards now show the real number of zones on each map. · Other players' boards now follow your game speed setting. · Season points, challenges and cosmetics have been removed. | — | |
| Game update | Playtest 60 Co op Trials now actually starts a match instead of hanging on Starting. | — | |
| Game update | Playtest 59 Co op Trials no longer hangs on Starting and now launches. · The path only glows during the build phase. · The glow always starts at the beginning of your maze. · The glowing trail stays a consistent length instead of growing with your maze. · The build cost tip now counts slow ground like water. · The build cost tip shows a time of zero instead of showing nothing. · Towers are half as tall so… | — | |
| Game update | Playtest 58 The game no longer crashes on the home screen. A drawing layer was reaching for the screen behind it while that screen was being torn down, which could kill the game a second or two after it appeared. · Co op Trials can be started again. Pressing Start used to look like nothing happened, because the reason it refused was being wiped off screen before you could read it. It now tells you when you… | — | |
| Game update | Playtest 57 The board is now isometric. Wend has been rebuilt on a flat isometric board of 479 tiles with new terrain and new art throughout. · Skeletons walk a lit rune road. The route carries randomized runes and a pulse that travels it once, so you can read where they will actually go. · The tile a tower stands on is what buffs it now, rather than a zone around it. · Towers can be built on water. · Towe… | — | |
| Game update | Playtest 56 Fixed · Controller players can build again. The A button was being swallowed over empty ground, so build mode would not open on a gamepad. · Menus and the spectating banner now sit centered on your board instead of drifting toward the side panel. Changed · The game now opens straight to the home screen instead of starting a tutorial. You can still play the tutorial any time from the campaign menu. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.