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Playtest 63 · Wend Playtest · SteamPeaks
Wend Playtest
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Playtest 63
Game update
Playtest 63
Wend Playtest
· published
27 days ago
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Players around this date
Read on Steam
Enemies hit harder from the very first round.
Skeletons now push much deeper into your maze before they die.
Late rounds ramp up faster so a long run stays dangerous.
Maps have fewer rocks and trees, giving you more room to build.
Trials now shares gold with every player, which was never actually working.
Trials scales properly for two, three and four players.
Team matches send fewer but far tougher skeletons, so rounds run quicker.
You can rejoin a Trials match after losing connection.
Your towers are all still there on every board when you come back.
Towers now fire a continuous beam that pulses with each hit.
The beam jumps straight to a new target the moment one dies.
Zone bonus numbers no longer vanish behind towers and trees.
Enemies are called skeletons everywhere now.
Checkpoints are called mana wells.
More from Wend Playtest
Other announcements
All events
Wend Playtest
Game update
7 Sep 2026
Playtest 87
A leak now costs one mana in every mode, no matter how many wells the enemy crossed. · Co-op trials shows your team's true shared mana at all times. · Spacebar readies you up in Ranked. · In Ranked you can no longer peek at another player's board during the build phase. · You only hear the board you are looking at. · View Leaderboard shows your just posted score immediately with the pending sta…
Wend Playtest
Game update
7 Sep 2026
Playtest 86
The campaign now has 20 missions · Gold balance. The amount per kill climbs more gently and stops sooner. · Maps carry fewer obstacles so there is more room to shape the road. · In co op, the tower rankings show your best towers not the best overall towers. · The star stays on the tower panel until the next round in tower details. · In co op, the green gold gain ticks up during the round again.…
Wend Playtest
Game update
2 Sep 2026
Playtest 85
Tower upgrades now climb · Towers hit harder again, each tier is a bigger jump and a top tower kills far faster. · Every campaign mission now has its own difficulty, picked on the mission card. · Weave, Tangle and Knot difficulty unlock one after the other on each mission. Trophy icons are placeholder for now · A flawless run with no leaks earns a star on the trophy. · The Skellyboy Showdown fi…