AFTER THE SILENCE
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | It's Alive! The After the Silence Demo Is Live! This week has been absolutely crazy. As it turns out, game optimization is a whole art form of its own, especially when you’re actually an animator and 3D modeler who once thought: “Well, how hard can making a game really be?” 😅 The visual side is doing great. In fact, the entire demo is only around 2 GB, which I’m honestly a little proud of. But code, logic, streaming, and performance turned… | — | |
| Community | Weekly Friday Update #7 Well... the demo is officially ready)) Steam has already reviewed and approved the build for release. Now I'm just waiting for the store page itself to pass review, and then we're ready to launch👀 I also finally launched a Patreon! 👉 Patreon: \ If you're interested in learning more about the development of After the Silence, that's where I'll be sharing things that don't always make it into S… | — | |
| Community | Weekly Friday Update #6 THE DEMO IS DONE. 🎉 It finally happened. Months of development, bugs, broken builds, optimization, and countless little fixes have finally led to this moment. Now there’s only one thing left - Steam approval. Just a little longer. Almost there. 📡 Thank you to everyone who has been following and supporting the project. See you at the station soon. | — | |
| Community | Weekly Friday Update #5 Hey everyone! Since I'm not a giant studio making "AAAA", I have to do things a little differently... Optimize😄 The demo is in its final stretch. Most of the core gameplay systems are complete, so right now I'm focused on optimization, polishing, bug fixing, preparing the main menu, and all those little details players never notice... When you're a solo developer, you don't get to say, "We'll… | — | |
| Community | Weekly Friday Update #4 Honestly, these first 100 wishlists mean a lot to me. 🥹 You were the ones who supported the project right from the beginning. Thank you so much - support like this genuinely keeps me motivated to keep going. The demo is on the home stretch now, and in the meantime I've attached a few fresh GIFs showing what I've been working on lately. People sometimes ask why development isn't moving faster.… | — | |
| Community | Weekly Friday Update #3 Rusty - a small maintenance robot that you'll encounter in the demo. He's not just another prop-he's part of the station's daily life, bringing a little movement and personality to an otherwise quiet place. This week Im finished integrating Rusty into the game, including his movement system, turning animations, and overall behavior. It took quite a bit of work, but seeing him finally wandering… | — | |
| Community | Weekly Friday Update #2 The core gameplay mechanics have already been integrated and tested. The ragdoll system, weapons, physics, and object interactions are fully functional. Most of the base has also been filled with environmental details, interactive objects, and various elements for the player to explore. The current focus is on improving overall stability, fixing the remaining issues, and applying the final poli… | — | |
| Community | Weekly Friday Update #1 Hello everyone ːsteamhappyː It's hard to believe, but the first public demo of *After The Silence* is almost ready. The last few months of development have been tough; I am working on this project alone-designing the environment, creating game mechanics, writing the world's lore, refining interaction elements, and striving to make every corner of the station feel alive. There is still plenty of… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.