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AFTER THE SILENCENewsWeekly Friday Update #10
Community

Weekly Friday Update #10

AFTER THE SILENCE · published 11 Sep 2026, 05:29 UTC

All newsPlayers around this dateRead on Steam

On my end - I snapped and redid the map.
Yep. Again. But now I’m finally happy with the result and can live in peace. Probably.

On my wife’s end - we watched a TV show.
You might be wondering what that has to do with game development.

Well… everything 😂

While we were watching, she came up with a new idea for how the player will send reports to their employer. No spoilers for now, because we want to actually implement it properly first, but damn… the idea is SO GOOD. We’ll start working on it next week 👀

Besides that, we’ve finally started polishing the hunger, thirst, and poisoning mechanics. They’ll most likely make it into Demo V2 as well - I think they’ll make playing through the demo a lot more fun. Especially when everything starts going wrong at the same time 😄

And one more thing - After the Silence got into two showcases! 🎉

I still can’t quite believe any of this is happening. More and more of you keep joining us.

We’re getting close to 300 wishlists.

THREE HUNDRED.

Holy crap ❤️

A huge thank you to everyone who wishlists the game, plays the demo, leaves comments, shares it, or simply follows the development. It genuinely means a lot to our tiny team.

That’s all for now!

See you next Friday 👀❤️

More from AFTER THE SILENCE

Other announcements

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Community18 Sep 2026Weekly Friday Update #11Hey everyone! 👋 Judging by the screenshot, this is pretty much what we look like after this week of development 😄 The landscape and vegetation are almost completely finished. The world is finally starting to look the way I imagined it. At the same time, we've nearly finished a whole bunch of new mechanics: hunger, food, taking damage, cold, and even getting drunk. There are just a few things…In-game event4 Sep 2026Weekly Friday Update #9Greetings, traveler :) It’s time for another small weekly After the Silence update. This week, I’ve mostly been working on making the demo feel more complete and cohesive. And the biggest change is already available in the game: The demo now has a proper little ending. Of course, I’m not going to tell you what exactly happens or how to get there . It’s much more fun to discover it on your own.…In-game event29 Aug 2026Weekly Friday Update #8First of all, there are already more than 200 of us! And that’s just insanely cool. Mind-blowing, honestly. I still don’t really understand how this is happening, but somehow it is 😄 Thank you to everyone who downloaded the demo, wishlisted the game, left a comment, or is simply following the development ❤️ Second - I’ve finally started working on setting up a Mac build as well, because, well……