This week has been absolutely crazy. As it turns out, game optimization is a whole art form of its own, especially when you’re actually an animator and 3D modeler who once thought: “Well, how hard can making a game really be?” 😅
The visual side is doing great. In fact, the entire demo is only around 2 GB, which I’m honestly a little proud of. But code, logic, streaming, and performance turned out to be a whole different adventure. My lack of experience in those areas definitely showed.
Still, a huge amount of work has been done this week. I reworked a bunch of systems, rebuilt quite a few things, and seriously optimized the project. And the result turned out really well: around 17 ms per frame.
Of course, the work continues, so please keep sending your feedback! If you notice FPS drops, something breaks, or anything behaves strangely, definitely let me know. It genuinely helps make the game better.
A huge thank you to everyone following After the Silence, supporting the project, testing the demo, and leaving comments.
I hope everything goes well for you. Like, literally everything 😎
See you in the next updates! ❤️