Ore Bastards
Playing now
1+0 vs. yesterday
20%of peak
All-time peak
513 Sep 2026
Playing now
1+0 vs. yesterday
All-time peak
513 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | Major Update: Artifacts Hello Bastards, A new major progression system has arrived in Ore Bastards: Artifacts . Artifacts are extremely rare and unusual objects that can be discovered while exploring the galaxy. They are not ordinary equipment, and they do not use the usual rarity tiers. Finding one should feel like discovering something genuinely special. Each Artifact provides its own combination of bonuses and a un… | 25030392 | |
| Game update | Hotfix 3: v.0.92b / Minor Bug Fixes Minor bug fixes, mostly related to graphical effects. | 25002860 | |
| Community | DEV LOG — HOW MANY HOURS DOES A GAME OWE YOU? Something has changed in the way we measure the value of games. And I’m not sure when it happened. Back in the 1990s, paying full price for a game that lasted 10–20 hours was completely normal. Many action games were considerably shorter than that. RPGs were usually the big exception. You bought a game. You played it. You finished it. If it gave you a great weekend, you were happy. Today, thing… | — | |
| Game update | Hotfix v.092a: Save folder bug fixed The save folder bug introduced by the last update has been fixed. Please make sure you are running the latest version of the game. | 24883064 | |
| In-game event | Update #3: ENGINE SYSTEM UPDATE — Tune Your Ship, Push It Further Engine System Update A new modular Engine System has been added to Ore Bastards. Ships can now equip and replace their engines directly from the Station Outfitter . Engines are divided into Small, Medium, Large, and Heavy classes, and only engines compatible with your ship size can be installed. Different engines affect your ship's speed, acceleration, and other engine-related performance value… | 24849691 | |
| In-game event | Update #2 / v.091a - Inventory Sorting & Native High-Resolution Rendering Hi Bastards! Today’s update focuses on two frequently requested improvements: proper high-resolution rendering and inventory sorting . Native 1440p & High-Resolution Rendering We identified an issue affecting players using 1440p and other resolutions above 1080p. Previously, the game could run in a 2560×1440 window while the actual game world was still being rendered internally at 1920×1080 and… | 24849691 | |
| Community | Dev Log #2: Development Roadmap Hello, Bastards! Throughout Early Access, Ore Bastards will not only receive updates that improve and balance its existing systems. We also plan to add much larger systems that will gradually connect the game’s core mining, exploration, combat, and economic mechanics. Our long-term goal is quite clear: We want the journey that begins with the player piloting a small mining ship to eventually re… | — | |
| In-game event | v.091: Quality of Life & Accessibility Update Hi Bastards! We’ve released a small update focused on player feedback, usability, and accessibility. Mission Navigation Improvements Mission location information in Ship Info > Jobs is now much easier to recognize as an interactive button. Previously, the yellow location text could easily be mistaken for normal text. The new design makes it much clearer that you can click it to locate the missi… | 24679624 | |
| Game update | Hotfix: v.09d Display, Pause and Strategic View Improvements This hotfix focuses on display compatibility and making the pause and strategic-view systems behave more naturally. · Updated the map positioning and scaling for monitors using different resolutions, including 4K displays. · When the game is frozen with the ALT key, spaceships, asteroids, pirates, projectiles, and other objects now remain visible i… | 24345746 | |
| Community | Dev Log — The First Thousand: A Permanent Early Access Memorial At Indielligent , we love developing our games together with the people who play them. In our previous projects, player feedback often helped us identify better solutions, improve existing systems, and discover ideas we might never have reached on our own. We are especially excited to continue this approach with Ore Bastards throughout Early Access. The reports, suggestions, and discussions sha… | — | |
| Game update | Hotfix: v.0.9c During the first day of Early Access, no game-breaking issues were reported to us. The adjustments below were made in response to player feedback, with the goal of improving clarity, usability, and the overall design of several systems. · The Load Insurance Record option on the destruction screen is now fully functional. · Distress Call information now explains that a response may take up to 15… | 24328527 | |
| Steam news | ORE BASTARDS IS NOW AVAILABLE IN EARLY ACCESS! ORE BASTARDS , an action-packed game focused on exploration and mining across an infinite universe, is now available to play in Early Access! As you journey through Ore Bastards, you will experience fast and satisfying action, highly detailed ship customization, deep mining and mission systems, ruthless pirates waiting to steal the precious ore in your cargo hold, friendly miners ready to help… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.