Cosmic Survivor
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
110 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
110 Sep 2026
| Published | Title | Build |
|---|---|---|
| v1.3.377 🌌 New scenery across four phases Every decorated phase got new elements, drawn into the usual scenery lottery: · METEOR SHOWER: a new asteroid miner decoration, and the electric fence got gear on its tips and more detail on its arc. · SHIP GRAVEYARD: a new scrap tug decoration. · ALIEN SWARM: alien hive (with its own sprite) and swarm carrier, two new decorations. · ENEMY FLEET: orbital shipya… | 25241622 | |
| Patch notes v1.3.319 💾 CONTINUE: the campaign now has a save Closing the game no longer means losing your run. At every cycle change — right after the boss goes down — the game stores your campaign and flashes PROGRESS SAVED on the HUD. · The menu gains a CONTINUE entry whenever a saved campaign exists. · CONTINUE opens the campaign map in RESUME mode: cleared cycles show as filled, the next one is highlighted, an… | 25010681 | |
| Shots with identity, Campaign map and Critical alerts 🔫 Shots with identity Main shots are now plasma lances that rotate to face their direction, with a flash at the muzzle and on impact. Every ship got its own silhouette: a comet for the LK-15, shards for the ANCIENT ONE, a fragmented bolt for the DEVASTATOR, a rainbow flame for the PRISM-7 and a faceted crystal for the SOMBRA IX. The LATERAL LASER became a ribbon of ions, and the PIERCING LASER… | 24765060 | |
| ⚡ Weapons rebalanced — your choice matters again ⚡ Weapons rebalanced — your choice matters again The first weapon you picked used to decide the entire run. Not anymore. Nothing dominates on its own. The ELECTRIC FIELD had its damage and rate adjusted. Forgotten weapons are back in the game. The PIERCING LASER was the best-looking and weakest effect in the game — now it cuts through entire rows. The QUANTUM RICOCHET and TEMPORAL CANNON were r… | — | |
| WHAT'S NEW Japanese and French are here — the game now speaks 8 languages: Portuguese, English, Chinese, Korean, Russian, German, Japanese and French. · PIERCING LASER reworked — the beam now grows from an emitter that charges at the ship's nose and releases a shock ring when it fires. · Derelict ship — the type 7 UFO's disc gave way to a drifting hull. IMPROVEMENTS · Levelling a weapon up is now called o… | — | |
| Update v1.3.249 New achievements · Five new score achievements: 2M, 4M, 7M, 12M and 20M points. The ladder used to stop at 1 million, but long runs go far beyond that — now the top of the curve gets its due. 55 achievements in total. Weapons · W7 Laser: the emitter now charges up at the ship's nose before firing, and the beam releases shock rings at its base. Damage and rate of fire are unchanged. · Weapon lev… | 24584920 | |
| Bigger ship and sharper visuals Player ship is 20% larger — easier to track in the middle of the action. · Much sharper visuals — the game now renders at your monitor's native resolution. It used to be drawn at 1280x720 and stretched to fit, which left ships, HUD and text blurry. The difference is significant on Full HD, 2K and 4K displays. | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 10 Sep 2026 | Thu | 22:57 | v1.3.377 | 25241622 | public | 1 | — |
| 29 Aug 2026 | Sat | 14:24 | Patch notes v1.3.319 | 25010681 | public | 1 | — |