Build 25010681

build

Cosmic Survivor · public · first seen

PICS live
1
Branches
1
Depots changed
Download delta
14:24 UTC
Time · UTC
Patch notes · published by the developer

Patch notes v1.3.319

On Steam

💾 CONTINUE: the campaign now has a save


Closing the game no longer means losing your run. At every cycle change — right after the boss goes down — the game stores your campaign and flashes PROGRESS SAVED on the HUD.

  • The menu gains a CONTINUE entry whenever a saved campaign exists.
  • CONTINUE opens the campaign map in RESUME mode: cleared cycles show as filled, the next one is highlighted, and the exact point where you stopped is spelled out.
  • Everything comes back: ship, weapons and their levels, score, energy drain and the run's statistics.
  • A resumed run still counts for the leaderboards.
  • Single slot: each cycle you finish overwrites the previous one. Dying erases the save, and starting a new run asks before wiping it.
  • Campaign only, in both normal and hard mode.

💥 Bosses now die in flames


Eight bosses got their own destruction animation instead of the generic flash. The blast starts at exactly the size and tilt the boss had at the moment of the killing hit, and the Interstellar Destroyer's fireball — which used to swallow nearly the whole screen — has been reined in.

Per-depot manifest changes

Depot changes

All depots
DepotNew manifestPrevious manifest
48415014424713772544786595