NECHTO: Infection Protocol
Playing now
0+0 vs. yesterday
0.0%of peak
Launch peak so far
108:42 UTC
Playing now
0+0 vs. yesterday
Launch peak so far
108:42 UTC
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | v1.6 · SHIP SYSTEMS PROTOCOL THE SHIP IS NO LONGER A BACKDROP In v1.5 we rebuilt the deck. Now the place where it is played has had its turn: the shared screen has a new structure, panic cards have become full scenes, and the space outside the hull follows its own physical rules. One command console Turn phase, active player, event description, pending response, alert level, current card, deck and discard pile now live in… | 24532128 | |
| Major update | v1.5 · INTERCEPTION PROTOCOL THE INFECTED HAVE A CHANNEL The infected are no longer silent. They now have a hidden chat for their whole side — humans cannot see it at all: no button, no hint. The hive The channel is trickier than its own members think. Your name shows only along the infection chain: you know who infected you and who you infected. Everyone else is signed as "ORGANISM-04". You cannot type, only pick a preset… | 24458792 | |
| In-game event | v1.4 · CONTAINMENT PROTOCOL THE INFECTION GOES CINEMATIC Key moments no longer pass by as a line in the log. This update turns them into full-screen staged scenes — with procedural sound built frame by frame. Global event scenes The flamethrower burns its target, the quarantine chamber seals around a suspect, a heavy door is barricaded shut, and the axe decides — lift the quarantine or smash the door. Each scene sounds it… | 24331410 | |
| Game update | Hotfix: Windows freeze & iPhone input This patch fixes the two most reported issues: · Windows: the game now runs in borderless fullscreen instead of exclusive fullscreen. This fixes freezes caused by conflicts with background apps (launchers, overlays — e.g. CLaunch), and Alt-Tab / window switching now works normally. · Windows: added a fallback windowed mode — launch with --windowed (Steam: Properties → Launch Options). · iPhone:… | — | |
| Major update | v1.3 · TRAINING PROTOCOL TRAINING PROTOCOL ACTIVE The most dangerous part of an expedition is not knowing what to do after the first alarm. Update v1.3 completely rebuilds NECHTO’s opening minutes: the game now guides a new group from connecting their phones to their first full match. Two stages of interactive training The tutorial is no longer just a reference page. It is a guided demonstration layered directly over t… | 24245469 | |
| In-game event | v1.2+ · Signal Holds THE SIGNAL HOLDS Online mode is live — and this update makes it safer to use during a real party. Distant crews are easier to invite, temporary signal loss is less dangerous, and the table now earns Steam progress. Friend invites through Steam and Discord · Steam Rich Presence advertises the active lobby for Join Game. · Discord presence carries the room code and supports Ask to Join. · Both pa… | 24051253 | |
| Major update | v1.2 · ONLINE PROTOCOL THE THING SPREADS FURTHER Until now, you could only survive the infection by gathering in one room. Not anymore. This major update takes Nechto beyond a single table — play together no matter where you are. Online mode — and it's hybrid You can now host a game over the internet. But here's the key: it's not either/or. A single game can include both the people sitting next to you by the TV and t… | 24018090 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.