THE SIGNAL HOLDS
Online mode is live — and this update makes it safer to use during a real party. Distant crews are easier to invite, temporary signal loss is less dangerous, and the table now earns Steam progress.
Friend invites through Steam and Discord
- Steam Rich Presence advertises the active lobby for Join Game.
- Discord presence carries the room code and supports Ask to Join.
- Both paths lead into the same Steam lobby; transport stays on Steam Datagram Relay.
More resilient online rooms
- Host migration restores the latest game snapshot on the new owner.
- Disconnected host groups get a recovery window instead of instant removal.
- Returning phones receive a targeted state resend after rejoin.
- Delayed stale leave events are guarded against.
- Lobby ghost players from disconnected groups are cleaned up before match start.
Steam achievements
The first Steam achievement set is wired in: 11 couch-level achievements for wins, full tables, online hosting, three-couch sessions, and card moments like Flamethrower, Axe, and Chain Reaction.
Gameplay and network fixes
- Barricaded Doors now attach to actual adjacent seats and block consistently.
- Axe interactions with Barricaded Doors were fixed, including cases with a dead player between living seats.
- Stuck turns after a host group disconnects during turn, exchange, defense, confession, or chain reaction were fixed.
- Short room-code lookup for Windows-hosted lobbies was fixed.
- Room codes now accept only Latin letters and digits.
- Endless loading after a lost join request was fixed.
- Connected-player counts are now updated after disconnected groups are removed.
Gather the crew, keep the signal alive, and try not to pass anything green.