GET RAMMED Playtest
Last seen
0Sampled 51 minutes ago · not a live figure
—of peak
All-time peak
017 Sep 2026
Last seen
0Sampled 51 minutes ago · not a live figure
All-time peak
017 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Playtest Hotfixes v0.2.1 Hey Rammers, a new set of bug fixes and tweaks is headed your way! Enjoy the rest of your week! Fixes · Hardened server-authoritative match flow netcode, including player readiness checks, spawn-point claims, sudden-death rosters, and round result transitions. · Tightened network synchronisation and server authority for player impacts and knockbacks. · Serialised player damage display chips usi… | 24336389 | |
| Game update | Playtest Hotfixes v0.1.1 Hello everyone! A new hotfix is inbound! Just a few fixes that seemed too important to leave until later. See what's new in v0.1.1 : · Clients should now be able to see the scoreboard during round ends, as it will not fade to black prematurely. · Round intro and outro stingers now fade in and out more subtly. · Added credits window to Main Menu! · Player stat texts should no longer jitter/blink… | 24089245 | |
| Major update | Playtest Now Live! Welcome Rammers! You can join the playtest by requesting access on the GET RAMMED Store Page ! We are accepting players based on capacity and interest. First of all, a massive thank you from everyone here at Hyrax Studios for headbutting your way into our playtest! We want GET RAMMED to be the ultimate party game to play with friends and family, and your feedback, bug reporting and testing are… | 24070019 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.