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GET RAMMED PlaytestNewsPlaytest Hotfixes v0.2.2
Game update

Playtest Hotfixes v0.2.2

GET RAMMED Playtest · published 24 Jul 2026, 12:56 UTC · build 24374339

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Hey Rammers! One more hotfix release with some new goodies before the weekend! A new dice item, no-items preset (and support!), map fixes and more. Enjoy!

Fixes & Changes

  • Added Die item, rolls a random effect from your match's active item pool when collected.

  • Added a new "No Items" rotation preset to world match settings.

  • Hardened server authority for item pickup claims, impact commitments, player eliminations, and sudden-death transitions.

  • Added charge-clash velocity contests, dynamically resolving head-to-head ramming impacts based on momentum and speed.

  • Updated map navigation meshes and terrain layouts across levels.

  • Added missing impact responders to the Iceberg map barriers when hit.

  • Added a standard 75 FPS cap option to video settings while preserving custom frame rate limits.

More from GET RAMMED Playtest

Other announcements

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Community10 Sep 2026GET RAMMED's first TRAILER is here!Our first TRAILER is here! Really proud of all the work we put into it, we all had so much fun creating it. See you sooner than you think 👀... Wishlist now, if you haven't already tell your friends, family and enemies! Thank you and see ya!Game update31 Jul 2026Playtest Fixes v0.2.4Hey Rammers! Sooooo many fixes, tweaks, small additions and improvements in v0.2.4 ! Thanks for all the reports and testing, it's helping out a bunch... Enjoy the weekend! Added · Added a gameplay feed for eliminations, round leaders, power-up transfers, and major map events. · Gameplay feed also announces when a player leaves/joins an online match. · Added looping map ambience during matches o…Game update28 Jul 2026Playtest Hotfixes v0.2.3Hey Rammers! Starting the week off with some lovely tweaks, fixes and improvements! Player vs Player should feel better than ever! Added · Added new skyboxes to maps. · Added coloured light shafts for the Ring. Changed · Refreshed some map presentation with updated lighting, fog, camera framing, and post-processing. · Unified impact feedback with clearer camera shake, hitstop vibration, launch…