
Hey Rammers! Starting the week off with some lovely tweaks, fixes and improvements! Player vs Player should feel better than ever!
Added new skyboxes to maps.
Added coloured light shafts for the Ring.
Refreshed some map presentation with updated lighting, fog, camera framing, and post-processing.
Unified impact feedback with clearer camera shake, hitstop vibration, launch feedback, and impact flashes.
Added impact reactions to Iceberg debris and rocks.
Extended the brief collision grace period while the Iceberg rises.
Made Volcano stalactite falls vary while staying synchronized for all players, with shorter events and fewer multi-strikes.
Fixed ready-up controls and selection handling so players can navigate and ready up reliably.
Fixed near-simultaneous charge clashes so committed rams resolve more consistently.
Tuned charge buffering and ram launch behavior for more responsive charges and more controlled knockback.
Improved player and impact audio audibility from the normal top-down camera distance. (You may have to tweak your audio settings)