GET RAMMED Playtest · build 24336389 · published
Hey Rammers, a new set of bug fixes and tweaks is headed your way! Enjoy the rest of your week!
Hardened server-authoritative match flow netcode, including player readiness checks, spawn-point claims, sudden-death rosters, and round result transitions.
Tightened network synchronisation and server authority for player impacts and knockbacks.
Serialised player damage display chips using stable IDs across network clients instead of direct object references.
Enhanced visuals, animations, and interaction feedback for the lobby ready button.
External knockback impacts now scale dynamically with victim damage percentage, and default launch speed caps have been removed.
Added staggered, targeted meteor shower hazard volleys with updated event timing and impact tuning.
Updated cloud visual effects and gameplay prefab configurations across levels.