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GET RAMMED PlaytestNewsPlaytest Hotfixes v0.2.1
Game update

Playtest Hotfixes v0.2.1

GET RAMMED Playtest · published 22 Jul 2026, 15:31 UTC · build 24336389

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Hey Rammers, a new set of bug fixes and tweaks is headed your way! Enjoy the rest of your week!

Fixes

  • Hardened server-authoritative match flow netcode, including player readiness checks, spawn-point claims, sudden-death rosters, and round result transitions.

  • Tightened network synchronisation and server authority for player impacts and knockbacks.

  • Serialised player damage display chips using stable IDs across network clients instead of direct object references.

  • Enhanced visuals, animations, and interaction feedback for the lobby ready button.

  • External knockback impacts now scale dynamically with victim damage percentage, and default launch speed caps have been removed.

  • Added staggered, targeted meteor shower hazard volleys with updated event timing and impact tuning.

  • Updated cloud visual effects and gameplay prefab configurations across levels.

More from GET RAMMED Playtest

Other announcements

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Community10 Sep 2026GET RAMMED's first TRAILER is here!Our first TRAILER is here! Really proud of all the work we put into it, we all had so much fun creating it. See you sooner than you think 👀... Wishlist now, if you haven't already tell your friends, family and enemies! Thank you and see ya!Game update31 Jul 2026Playtest Fixes v0.2.4Hey Rammers! Sooooo many fixes, tweaks, small additions and improvements in v0.2.4 ! Thanks for all the reports and testing, it's helping out a bunch... Enjoy the weekend! Added · Added a gameplay feed for eliminations, round leaders, power-up transfers, and major map events. · Gameplay feed also announces when a player leaves/joins an online match. · Added looping map ambience during matches o…Game update28 Jul 2026Playtest Hotfixes v0.2.3Hey Rammers! Starting the week off with some lovely tweaks, fixes and improvements! Player vs Player should feel better than ever! Added · Added new skyboxes to maps. · Added coloured light shafts for the Ring. Changed · Refreshed some map presentation with updated lighting, fog, camera framing, and post-processing. · Unified impact feedback with clearer camera shake, hitstop vibration, launch…